Präst/Prästinna
Cleric Player's Handbook, p. 56-59
Präst/prästinna är en av de spelbara klasserna.
Som präst eller prästinna är du hängiven en specifik gud eller demigud, och ditt band till denna gudom är kraftkällan till din magi.
Livsdomän (Life Domain) Player's Handbook, p. 60
Ljusdomän (Light Domain) Player's Handbook, p. 60-61
Naturdomän (Nature Domain) Player's Handbook, p. 61-62
Stormdomän (Tempest Domain) Player's Handbook, p. 62
Bluffmakardomän (Trickery Domain) Player's Handbook, p. 62-63
Krigsdomän (War Domain) Player's Handbook, p. 63
Smedsdomän (Forge Domain) Xanathar's Guide to Everything, p. 18-19
Gravdomän (Grave Domain) Xanathar's Guide to Everything, p. 19-20
Redlighetsdomän (Order Domain) Tasha's Cauldron of Everything, p. 31-32
Fredsdomän (Peace Domain) Tasha's Cauldron of Everything, p. 32-33
Mörkerdomän (Twilight Domain) Tasha's Cauldron of Everything, p. 34-35
Skapelsedomän (Creation Domain) homebrew by Pointy Hat
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
Weapons: Simple weapons
Tools: -
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Starting Gold: 5d4 x 10 guldmynt
Spell Attack Modifier = your Proficiency bonus + your Wisdom modifier
Som präst eller prästinna är du hängiven en specifik gud eller demigud, och ditt band till denna gudom är kraftkällan till din magi.
Underklasser
Kunskapsdomän (Knowledge Domain) Player's Handbook, p. 59-60Livsdomän (Life Domain) Player's Handbook, p. 60
Ljusdomän (Light Domain) Player's Handbook, p. 60-61
Naturdomän (Nature Domain) Player's Handbook, p. 61-62
Stormdomän (Tempest Domain) Player's Handbook, p. 62
Bluffmakardomän (Trickery Domain) Player's Handbook, p. 62-63
Krigsdomän (War Domain) Player's Handbook, p. 63
Smedsdomän (Forge Domain) Xanathar's Guide to Everything, p. 18-19
Gravdomän (Grave Domain) Xanathar's Guide to Everything, p. 19-20
Redlighetsdomän (Order Domain) Tasha's Cauldron of Everything, p. 31-32
Fredsdomän (Peace Domain) Tasha's Cauldron of Everything, p. 32-33
Mörkerdomän (Twilight Domain) Tasha's Cauldron of Everything, p. 34-35
Skapelsedomän (Creation Domain) homebrew by Pointy Hat
Grundegenskaper
Hit Points
Hit Dice: 1d8 per cleric levelHit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
Proficiencies
Armor: Light armor, medium armor, shieldsWeapons: Simple weapons
Tools: -
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a mace or (b) a warhammer (if proficient)
- (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
- (a) a light crossbow and 20 bolts, or (b) any simple weapon
- (a) a priest's pack or (b) an explorer's pack
- A shield and a holy symbol
Starting Gold: 5d4 x 10 guldmynt
Spellcasting
Spell Save DC = 8 + your Proficiency bonus + your Wisdom modifierSpell Attack Modifier = your Proficiency bonus + your Wisdom modifier
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