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Präst/Prästinna

Cleric Player's Handbook, p. 56-59   Präst/prästinna är en av de spelbara klasserna.
Som präst eller prästinna är du hängiven en specifik gud eller demigud, och ditt band till denna gudom är kraftkällan till din magi.  

Underklasser

Kunskapsdomän (Knowledge Domain) Player's Handbook, p. 59-60
Livsdomän (Life Domain) Player's Handbook, p. 60
Ljusdomän (Light Domain) Player's Handbook, p. 60-61
Naturdomän (Nature Domain) Player's Handbook, p. 61-62
Stormdomän (Tempest Domain) Player's Handbook, p. 62
Bluffmakardomän (Trickery Domain) Player's Handbook, p. 62-63
Krigsdomän (War Domain) Player's Handbook, p. 63
Smedsdomän (Forge Domain) Xanathar's Guide to Everything, p. 18-19
Gravdomän (Grave Domain) Xanathar's Guide to Everything, p. 19-20
Redlighetsdomän (Order Domain) Tasha's Cauldron of Everything, p. 31-32
Fredsdomän (Peace Domain) Tasha's Cauldron of Everything, p. 32-33
Mörkerdomän (Twilight Domain) Tasha's Cauldron of Everything, p. 34-35
Skapelsedomän (Creation Domain) homebrew by Pointy Hat  

Grundegenskaper

 

Hit Points

Hit Dice: 1d8 per cleric level
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st  

Proficiencies

Armor:
Light armor, medium armor, shields
Weapons: Simple weapons
Tools: -
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion  

Equipment

You start with the following equipment, in addition to the equipment granted by your background: or
Starting Gold: 5d4 x 10 guldmynt  

Spellcasting

Spell Save DC = 8 + your Proficiency bonus + your Wisdom modifier
Spell Attack Modifier = your Proficiency bonus + your Wisdom modifier

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