Riddare
Paladin Player's Handbook, p. 82-85
Riddare är en av de spelbara klasserna.
Som riddare är du en magiker som är vältränad i stridskonst och hängiven en viss gud eller demigud, eller något annat du svurit en ed till, vars sak du kämpar för. Ditt band till gudomen/eden är kraftkällan till din magi.
Urkrafts-ed (Oath of the Ancients) Player's Handbook, p. 86-87
Hämnd-ed (Oath of Vengeance) Player's Handbook, p. 87-88
Erövrings-ed (Oath of Conquest) Xanathar's Guide to Everything, p. 37-38
Nåde-ed (Oath of Redemption) Xanathar's Guide to Everything, p. 38-39
Äre-ed (Oath of Glory) Tasha's Cauldron of Everything, p. 53-54
Astral-ed (Oath of the Watchers) Tasha's Cauldron of Everything, p. 54-55
Kärleks-ed (Oath of Love) homebrew by Pointy Hat
Hit Points at 1st level: 10 + your Constitution modifier
Hit Points at higher levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
Weapons: Simple weapons, martial weapons
Tools: -
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Starting Gold: 5d4 x 10 guldmynt
Spell Attack Modifier = your proficiency bonus + your Charisma modifier
Som riddare är du en magiker som är vältränad i stridskonst och hängiven en viss gud eller demigud, eller något annat du svurit en ed till, vars sak du kämpar för. Ditt band till gudomen/eden är kraftkällan till din magi.
Underklasser
Hän-ed (Oath of Devotion) Player's Handbook, p. 85-86Urkrafts-ed (Oath of the Ancients) Player's Handbook, p. 86-87
Hämnd-ed (Oath of Vengeance) Player's Handbook, p. 87-88
Erövrings-ed (Oath of Conquest) Xanathar's Guide to Everything, p. 37-38
Nåde-ed (Oath of Redemption) Xanathar's Guide to Everything, p. 38-39
Äre-ed (Oath of Glory) Tasha's Cauldron of Everything, p. 53-54
Astral-ed (Oath of the Watchers) Tasha's Cauldron of Everything, p. 54-55
Kärleks-ed (Oath of Love) homebrew by Pointy Hat
Grundegenskaper
Hit Points
Hit Dice: 1d10 per paladin levelHit Points at 1st level: 10 + your Constitution modifier
Hit Points at higher levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
Proficiencies
Armor: All armor, shieldsWeapons: Simple weapons, martial weapons
Tools: -
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a martial weapon and a shield or (b) two martial weapons
- (a) five javelins or (b) any simple melee weapon
- (a) a priest's pack or (b) an explorer's pack
- Chain mail and a holy symbol
Starting Gold: 5d4 x 10 guldmynt
Spellcasting
Spell Save DC = 8 + your proficiency bonus + your Charisma modifierSpell Attack Modifier = your proficiency bonus + your Charisma modifier
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