Skälm
Rogue Player's Handbook, p. 94-97
Skälm är en av de spelbara klasserna.
Som skälm är du vältränad i att hålla dig gömd och överfalla de intet ont anande.
Lönnmördare (Assassin) Player's Handbook, p. 97
Bluffarmagiker (Arcane Trickster) Player's Handbook, p. 97-98
Spion (Inquisitive) Xanathar's Guide to Everything, p. 45-46
Strateg (Mastermind) Xanathar's Guide to Everything, p. 46
Spejare (Scout) Xanathar's Guide to Everything, p. 47
Pirat (Swashbuckler) Xanathar's Guide to Everything, p. 47
Vålnad (Phantom) Tasha's Cauldron of Everything, p. 62-63
Andeväpnad (Soulknife) Tasha's Cauldron of Everything, p. 63-65
Blodbändare (Blood Thief) homebrew by Pointy Hat
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at higher levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Starting Gold: 4d4 x 10 guldmynt
Som skälm är du vältränad i att hålla dig gömd och överfalla de intet ont anande.
Underklasser
Tjuv (Thief) Player's Handbook, p. 97Lönnmördare (Assassin) Player's Handbook, p. 97
Bluffarmagiker (Arcane Trickster) Player's Handbook, p. 97-98
Spion (Inquisitive) Xanathar's Guide to Everything, p. 45-46
Strateg (Mastermind) Xanathar's Guide to Everything, p. 46
Spejare (Scout) Xanathar's Guide to Everything, p. 47
Pirat (Swashbuckler) Xanathar's Guide to Everything, p. 47
Vålnad (Phantom) Tasha's Cauldron of Everything, p. 62-63
Andeväpnad (Soulknife) Tasha's Cauldron of Everything, p. 63-65
Blodbändare (Blood Thief) homebrew by Pointy Hat
Grundegenskaper
Hit Points
Hit Dice: 1d8 per rogue levelHit Points at 1st level: 8 + your Constitution modifier
Hit Points at higher levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Proficiencies
Armor: Light armorWeapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a rapier or (b) a shortsword
- (a) a shortbow and a quiver of 20 arrows or (b) a shortsword
- (a) a burglar's pack, (b) a dungeoneer's pack or (c) an explorer's pack
- Leather armor, two daggers, and thieves' tools
Starting Gold: 4d4 x 10 guldmynt
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