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Skälm

Rogue Player's Handbook, p. 94-97   Skälm är en av de spelbara klasserna.
Som skälm är du vältränad i att hålla dig gömd och överfalla de intet ont anande.  

Underklasser

Tjuv (Thief) Player's Handbook, p. 97
Lönnmördare (Assassin) Player's Handbook, p. 97
Bluffarmagiker (Arcane Trickster) Player's Handbook, p. 97-98
Spion (Inquisitive) Xanathar's Guide to Everything, p. 45-46
Strateg (Mastermind) Xanathar's Guide to Everything, p. 46
Spejare (Scout) Xanathar's Guide to Everything, p. 47
Pirat (Swashbuckler) Xanathar's Guide to Everything, p. 47
Vålnad (Phantom) Tasha's Cauldron of Everything, p. 62-63
Andeväpnad (Soulknife) Tasha's Cauldron of Everything, p. 63-65
Blodbändare (Blood Thief) homebrew by Pointy Hat  

Grundegenskaper

 

Hit Points

Hit Dice: 1d8 per rogue level
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at higher levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st  

Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth  

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
or
Starting Gold: 4d4 x 10 guldmynt

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