Beastiary
The world of Midrast Wain is inhabited by many strange beasts and creatures, many of which could pose a serious threat to dragons and gryphons alike.The word of the Maker
Basilisks
These creatures of old have been here far before Ancients or even Kateraks arrived. Basilisks are the epitome of primal hunter that knows no mercy, for if they manage to paralyze their prey, they will oftentimes start devouring it alive. You should never face them alone.Huntmistress Eskree, Nocturnal gryphoness
Forest Basilisk
Show spoiler
Strength 8
Wisdom 4
Combat 6
Craftiness 3
Swimming 5
Initiative: 3
Forest basilisks will attack the biggest threat if they can
Only two Basilisks will ever attack the same target
Forest basilisks will always try to paralyze their target before they start to Maul them
- Flying 0
- Running 5
- Persuasion 2
- Instinct 3
- Memory 4
- Deception 3
- Stealth 4
- Resistance 4
- Intimidation 5
- Fate 6
Initiative: 3
Size: S
Reduction: 3
Attack bonus: 0
Defense Air: X
Defense Earth: 9
Defense Water: 9
Scratch points: 9 / 9
Observed behavior
Actions
- Bite 1x Attack. This attack ignores Reduction. If it hits, the target needs to roll a Resistance check 15 or higher. If character fails to save, their muscles lock up in Paralysis and they skip their turn. Repeat the roll each turn until you save, fall unconscious or Encounter ends.
- Maul 2x Attack. This attack automatically hits against enemies locked in Paralysis
Horned bees
Dragons love their mead, and so it is of little surprise they keep poking the hornets nests so they can get to it. One thing I have to admit, seeing experienced Hunters work in unison grabbing as many honeycombs as possible while fighting off a swarm of these Horned bees is a sight to behold.Huntmistress Eskree, Nocturnal gryphoness
Horned bee worker
Show spoiler
Strength 2
Wisdom 2
Combat 5
Craftiness 5
Swimming 0
Initiative: 8
Horned bee will generally attack the same target until it dies, flees, or is killed
Horned bee will only use its sting attack if it suffers scratch damage and survives or if their target has 4 reduction
- Flying 8
- Running 2
- Persuasion 5
- Instinct 8
- Memory 5
- Deception 4
- Stealth 2
- Resistance 8
- Intimidation 5
- Fate 2
Initiative: 8
Size: XS
Reduction: 0
Attack bonus: -2
Defense Air: 12
Defense Earth: 6
Defense Water: X (death)
Scratch points: 5 / 5
Observed behavior
Racial passive
- Unnerving buzzing Each missed attack inflicts -1 penalty to Attack on the target that evaded Horned bee's attack. Stacks -2.
Actions
- Sting 1x Attack. This attack ignores Reduction. If it hits, starting its next turn, Horned bee dies.
- Gore 2x Attack.
Tiktiks
No other creature in the history of Midrast Wain was trying so hard to tame the world around them. I have seen gryphons, my kin, tamed and enslaved by dragons. I have seen them try to tame wyverns and fail. But most remarkably of all, they managed to tame down Tiktiks by raising them as pets from eggs.Huntmistress Eskree, Nocturnal gryphoness
Tiktik runner
Show spoiler
Strength 4
Wisdom 5
Combat 4
Craftiness 6
Swimming 3
Initiative: 7
Tiktiks are very clever, they will generally all attack the biggest threat.
When half of the Tiktiks or Alpha and its mate die, the rest will retreat.
When there's one, there's likely more about. Generally, move in herds of 3-10 individuals.
- Flying 0
- Running 5
- Persuasion 6
- Instinct 7
- Memory 7
- Deception 5
- Stealth 7
- Resistance 4
- Intimidation 6
- Fate 8
Initiative: 7
Size: XS
Reduction: 1
Attack bonus: 0
Defense Air: X
Defense Earth: 9
Defense Water: 7
Scratch points: 6 / 6
Observed behavior
Actions
- Slash and bite 2x Attack. Deals +1 Combat damage for each other allied Tiktik in Encounter (those that "Skip their turn" or are paralyzed/unconscious do not count).
- Protect other Free action
Protect other 1.
Killzillas
Green adult Killzilla
Show spoiler
Strength 10
Wisdom 3
Combat 12
Craftiness 1
Swimming 2
Initiative: 10
Apex predator, hunts alone
Will go after the easiest prey first. Can become unpredictable when in danger.
- Flying 0
- Running 8
- Persuasion 3
- Instinct 10
- Memory 6
- Deception 6
- Stealth 4
- Resistance 14
- Intimidation 10
- Fate 6
Initiative: 10
Size: XL
Reduction: 4
Attack bonus: 2
Scratch damage: 12
Defense Air: X
Defense Earth: 8
Defense Water: 2
Scratch points: 25 / 25
Observed behavior
Extraordinary
- Legendary resistance: 2 per day Legendary resistance reaction allows the creature to succeed on a saving throw if it would normally fail.
Actions
- Bite 2x Attack. This attack causes the target to become Held down.
Spirit tearers
Dreameater
Show spoiler
Strength 6
Wisdom 8
Combat 6
Craftiness 9
Swimming 10
Initiative: 7
Appears only in night or underground.
Despite their horrifying appearance, Dreameaters usually do not attack living beings.
- Flying 8
- Running 7
- Persuasion 9
- Instinct 7
- Memory 10
- Deception 8
- Stealth 11
- Resistance 6
- Intimidation 9
- Fate 12
Initiative: 7
Size: S
Reduction: Other
Attack bonus: 2
Scratch damage: 6+1
Defense Air: 7
Defense Earth: 8
Defense Water: 10
Scratch points: 8 / 8
Observed behavior
Passive abilities
- Ethereal Non-artificed weapons or attacks deal only 1 damage.
Actions
- Soulrend 2x Attack. Deals an extra 1 Spirit damage per hit. Spirit Damage reduces max Scratch points.
Mire caller
Show spoiler
Strength 2
Wisdom 5
Combat 4
Craftiness 6
Swimming 6
Initiative: 4
Avoids confrontation with high-wisdom creatures
- Flying 0
- Running 1
- Persuasion 5
- Instinct 4
- Memory 6
- Deception 5
- Stealth 7
- Resistance 4
- Intimidation 6
- Fate 8
Initiative: 4
Size: S
Reduction: 1
Attack bonus: 0
Scratch damage: 4
Defense Air: X
Defense Earth: 5
Defense Water: 10
Scratch points: 10 / 10
Observed behavior
Passive abilities
- Command of the depths All creatures under Mire caller's control depart when it is defeated.
Actions
- Skip your turn Become untargettable. Only usable when having more allies than enemies.
- Defensive stance Defense +3, Reduction +1 and Retaliate 1.
- Free action Boost an ally's Scratch damage and Reduction by +3.
Rocs
Adult Roc
Show spoiler
Strength 6
Wisdom 5
Combat 8
Craftiness 4
Swimming 2
Initiative: 10
Generally found in pairs.
- Flying 12
- Running 4
- Persuasion 7
- Instinct 10
- Memory 10
- Deception 7
- Stealth 5
- Resistance 8
- Intimidation 8
- Fate 8
Initiative: 10
Size: L
Reduction: 3
Attack bonus: 0
Scratch damage: 8
Defense Air: 12
Defense Earth: 4
Defense Water: 2
Scratch points: 8 / 8
Observed behavior
Actions
- Talon strike 2x Attack. Can be used against enemies in any Environment if Roc is in the Air.
- Aerial Charge 1x attack +2. Deals piercing damage to the target. Can only be used in Air environment.
- Sunlit ascension Free action
Transfer from Earth to Air
Felines
Wild cat
Show spoiler
Strength 6
Wisdom 5
Combat 8
Craftiness 4
Swimming 4
Initiative: 7
Generally found in prides of 5.
Ambushes its prey from Stealth
Nocturnal
- Flying 0
- Running 7
- Persuasion 5
- Instinct 7
- Memory 6
- Deception 6
- Stealth 6
- Resistance 6
- Intimidation 6
- Fate 6
Initiative: 7
Size: S
Reduction: 2
Attack bonus: 0
Scratch damage: 8
Defense Air: X
Defense Earth: 11
Defense Water: 8
Scratch points: 11 / 11
Observed behavior
Actions
- Claw attack 2x Attack.
- Protect other Free action
- Retaliation Free action
Ally gets 1 Protected. One enemy trying to damage the target will instead be retargeted to this character.
Gain 1 Retaliate. When you get attacked, you roll one attack against the opponent back.
Scavengers
Ghoul
Show spoiler
Strength 6
Wisdom 3
Combat 6
Craftiness 5
Swimming 6
Initiative: 5
Generally found in packs of 4-12.
Rudimentary intelligence. Are attracted to battlefields, places with many dead or injured creatures.
- Flying 0
- Running 5
- Persuasion 6
- Instinct 5
- Memory 4
- Deception 7
- Stealth 6
- Resistance 6
- Intimidation 5
- Fate 4
Initiative: 5
Size: S
Reduction: 2
Attack bonus: 1
Scratch damage: 6
Defense Air: X
Defense Earth: 8
Defense Water: 8
Scratch points: 8 / 8
Observed behavior
Actions
- Elongated claw attack 1x Attack. Upon hit, target rolls Resistance check DC 16. Target is poisoned and attacks with disadvantage.
Passive abilities
- Fragile When hit with an attack dealing 6 or more damage (after reduction) in one hit, Ghoul dies.
- Eyeless Immune to effects causing blindness and disorientation.
Wyvern
Show spoiler
Strength 4
Wisdom 4
Combat 6
Craftiness 4
Swimming 4
Initiative: 5
Very cowardly. Will flee when their SP reaches 5 or less.
Will only attack when they have the numbers advantage or are desperate.
Rudimentary intelligence. Are attracted to battlefields, places with many dead or injured creatures.
- Flying 6
- Running 4
- Persuasion 4
- Instinct 6
- Memory 4
- Deception 4
- Stealth 5
- Resistance 4
- Intimidation 5
- Fate 6
Initiative: 5
Size: S
Reduction: 2
Attack bonus: 2
Scratch damage: 6
Defense Air: 10
Defense Earth: 5
Defense Water: 4
Scratch points: 11 / 11
Observed behavior
Actions
- Diseased bite 1x Attack. Upon hit, target rolls Resistance check DC 18. Target is Poisoned and Diseased. They attack with disadvantage and can't regenerate their SP until they recover from their Disease.
Passive abilities
- Easily terrified Each time a friendly Wyvern is incapacitated, there is a chance the rest will flee.
Swarms
Scouting birds
Show spoiler
Strength 4
Wisdom 5
Combat 6
Craftiness 5
Swimming 4
Initiative: 7
Scouting birds will avoid fighting unless commanded to do so.
Trained animals. Will follow commands of their trainer, otherwise retreat when their numbers have dwindled.
- Flying 6
- Running 2
- Persuasion 5
- Instinct 7
- Memory 6
- Deception 4
- Stealth 4
- Resistance 4
- Intimidation 5
- Fate 6
Initiative: 7
Size: XS
Reduction: Swarm
Attack bonus: 0
Scratch damage: 6
Defense Air: 7/14
Defense Earth: 4/8
Defense Water: 2/4
Scratch points: 14 / 14
Observed behavior
Actions
- Overwhelm 3x Attack.
Passive abilities
- Permanent Retaliate Each time Scouting birds are attacked, they Retaliate.
- Dauntless Immune to status effects.
- Swarm This enemy has two defense values. Overcoming first will deal half damage (rounded down) overcoming the second deals full damage. Piercing damage type will always deal half damage.
Arachnids
Hookleg spider
Show spoiler
Strength 4
Wisdom 1
Combat 5
Craftiness 4
Swimming 0
Initiative: 4
Prefer to attack from Stealth from the ceiling.
Terrified of fire.
Generally, attack only targets that are webbed to poison them and drag them off.
- Flying 2
- Running 3
- Persuasion 3
- Instinct 4
- Memory 3
- Deception 4
- Stealth 6
- Resistance 6
- Intimidation 5
- Fate 4
Initiative: 4
Size: XS
Reduction: 1
Attack bonus: 1
Scratch damage: 5
Defense Air: 4
Defense Earth: 5
Defense Water: X
Scratch points: 6 / 6
Observed behavior
Actions
- Hookleg 1x attack
- Bind Target rolls Instinct check DC 15. All attacks lead against them are taken with advantage and they cannot attack. They may use their action to free themselves with Strength check DC 13
- Bite 1x attack, 1d4 poison damage. Spider infuses an enemy caught in Bind attack with poison. They roll Resistance check 15 DC. They are poisoned and roll all attacks with disadvantage.
Grazing animals
Kastilik
Show spoiler
Strength 6
Wisdom 3
Combat 7
Craftiness 4
Swimming 4
Initiative: 6
Kastiliks are herd animals, but they oftentimes can be found mixing in with other grazing animals.
Terrified of fire.
- Flying 0
- Running 5
- Persuasion 3
- Instinct 6
- Memory 4
- Deception 4
- Stealth 3
- Resistance 8
- Intimidation 6
- Fate 4
Initiative: 6
Size: L
Reduction: 4
Attack bonus: 2
Scratch damage: 7
Defense Air: X
Defense Earth: 5
Defense Water: 4
Scratch points: 17 / 17
Observed behavior
Extraordinary
- Legendary resistance: 1 per day Legendary resistance reaction allows the creature to succeed on a saving throw if it would normally fail.
Actions
- Ram 1x attack. Deals additional 1d4 of Scratch damage. If hits and the enemy is smaller size, the attack continues to another target.
- Stomp 2x attacks.
- Retaliate Free action
Gain 2 Retaliate.
Witless
Air dragon
Show spoiler
Strength 6
Wisdom 5
Combat 6
Craftiness 5
Swimming 6
Initiative: 8
When enraged, unpredictable. Otherwise targets the one who represents the greatest danger in their eyes.
- Flying 10
- Running 8
- Persuasion 8
- Instinct 8
- Memory 7
- Deception 6
- Stealth 5
- Resistance 6
- Intimidation 5
- Fate 4
Initiative: 8
Size: M
Reduction: 4
Attack bonus: 1
Scratch damage: 6
Defense Air: 12
Defense Earth: 10
Defense Water: 8
Scratch points: 16 / 16
Observed behavior
Passive abilities
- Witless fury When the Witless reach 8 scratch points of lower, they become enraged and gain +2 to Scratch damage, access to Rip and Tear action and Permanent Retaliate passive.
- Permanent Retaliate Each time Witless is attacked, they Retaliate. Activates only when at 8 Scratch points or lower.
Actions
- Tooth and claw 2x attack.
- Rip and tear 3x attacks. May only be usable when at 8 Scratch points or lower.
- Retaliate Free action
Gain 1 Retaliate.
Deep sea creatures
Freighorn female
Show spoiler
Strength 6
Wisdom 1
Combat 6
Craftiness 2
Swimming 6
Initiative: 5
Focuses on fast movement and on threatening displays.
- Flying 0
- Running 0
- Persuasion 5
- Instinct 5
- Memory 1
- Deception 6
- Stealth 5
- Resistance 6
- Intimidation 8
- Fate 10
Initiative: 5
Size: S
Reduction: 3
Attack bonus: 1
Scratch damage: 6
Defense Air: X
Defense Earth: X
Defense Water: 10
Scratch points: 14 / 14
Observed behavior
Passive abilities
- Permanent Retaliate 2 Each turn Freighorn retaliates against the first two attacks unless they dealt Piercing damage to her.
Actions
- Jaws 2x attack, +3 damage
- Spine spray 2 Targets rolls Instinct check, DC 18. Deal 6 piercing damage to them and everyone hit rolls Resistance check DC 15. On fail, they fall unconscious. At the end of their turn, they may roll Fate check DC 15 to wake up. Can only be used when Spine is regrown
- Regrow spine Free action
Roll 2d4. When 6 or more you may use Spine spray action again. Stacks up to 2.
Remove these ads. Join the Worldbuilders Guild
Comments