Szanaru, the End [CN] Character in Mindosza, Age of Dawnbreakers | World Anvil
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Szanaru, the End [CN]

  Szanaru, the Titan of Death dominates the sky of Mindosza at all times, taking up about 1/4th of the sky, a constant reminder to all denizens that life is a struggle against death. When Mindosza was created, Szanaru was angry at the other titans for creating such a foe and refused to gift any of it's own power. In response, the Titans shackled Mindosza to be at Szanarus side for ever, orbiting it. Therefore the Titan of death ironically grants life to his adversary (For more details about the astronomy, see here.)

  Szanaru, the End was worshipped as the God of death and repose but also duty. For Eons, Szanaru was the only of 7 Titans without a counterpart. The Power of Death without Life to balance it out. Therefore the Titans came together to create Mindosza , planet of the living, which now circles Szanaru. Since Szanaru is ever looming in the Mindoszas Sky, a constant reminder of the end of all life, most denizens have adopted the believe, that the Astral Plane is what separates the dead from the living. Therefore many Rites are being undertaken to make sure the deceased are able to travel safely through the astral plane and find peace with Szanaru. His Temples can be found at burial sites, monuments to the dead as well as a few temples that simply worship him for being the livegiving moon he is (technically Mindosza is the Moon, see Astronomy). He is the old god with the biggest following after the Convergence and his worshippers can be found in most Realms .

 
Edicts help others pass on through the astral plane, follow your duty, offer repose and rest to travelers in need, slay undead
Anathema revive people unwillingly and in undeath, denying their soul passage. neglect your duties in slaying undead
Follower Alignments CG, CN, N
Devotee Benefits
Divine Ability Wisdom or constitution
Divine Font heal
Divine Skill Religion
Favored Weapon Scythe
Domains death, dust, duty, repose
Alternate Domains moon, travel
Cleric Spells 1st: true strike, 3rd: paralyze, 4th: private sanctum

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