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Session notes # 20

General Summary

4717-13-6 7:20 PM  
The interior of the Gryphon is foreign, to all but two members of the group.  It's interiors are bland and gray with bundles of wires and cables tucked into it's many corners.  While searching the ship the group  finds many items to aide them in their continued search of the outside prison.  While on the bridge Koa discovered a report sent out by the ships cpt prior to them entering the prison.  The message was replied to and another void ship was being dispatched to the gryphon.  I would arrive during the groups stay on the ship. With this information the group had a choice;    
  1. Attempt to take the ship, and flee the prison into the Aether Void.
  2. Flee the ship and head back into the prison
  3. Wait on the ship for whomever would be arriving, and possibly enlist their help within the prison.
    They group decided to wait for the "rescue" ship, it would be a long fifteen minutes till it arrived.     When the ship docked the three figures entered the ship.  The person leading the group was named [[:cdr-sinwin-blorettlie | CDR. Sinwin Blorettlie]].  She requested that the group meet her in the lounge of the ship.  Once they where all gathered together she explained to them their current situation.    
With the cew of the Gryphon either dead or missing I will be reclaiming the ship,  You are free th leave the vessel and return to this prison that you state it is docked with.  After you head back over we will undock and be on our way.  As we've discussed in the interest of guild relations you will not be treated as pirates.
    The group agreed to her terms and reluctantly for some headed back into the prison.     The chamber beyond the docking ring was the now all too familiar prison gray stone.  The room at its center had a scar leading directly into the Aether Void itself.  Without the docking ring to lead someone back into the Gryphon, a person would fall into the void and potentially be lost forever, and if they did survive who knows how long it would be for them.       Finding no obvious way out of the chamber, an unusable Black and White Gate the group began to search for  a possible hidden way out.  It was Jurgen who found the hidden entrance out, it lead the group to a plush chamber.  The chamber was filled with a sweet smelling pinkish purple smoke, not enough the block a persons vision,but enough that a haze existed through the room.       Laying about on the coushins are two Gythyanki, one water Genasi, and at the center of the room two individuals that take notice of the group as they entered.       The smoke has a calming effect on both Jurgen and Flaik all the stress of the past few days seemingly fades away and they are able to finally take a moments pause before continuing through the prison if they decided to leave this room at all.  Both Koa and Philip manage to fight off its effects and being to challenge the pair who seem to be "in charge" here.     The fight was long but at its end the Gith lay dead on the plush floor and the new water Genasi stood as an ally.  The female of the pair fled from Philip out into the hallway west of the group, the last Jurgen saw was a bright flash followed by the peel of thunder.  If she cried out it was drowned out by the thunder.     Recognizing the pin worn by the Genasi he clearly is the lost member of the Void Eagles.

Missions/Quests Completed

Continue exploring the Gryphon Voidship Return to the Forest of Slaughter somehow Explore the Dread Hold and deal as much damage to the Ilithids as possible. Find Imbralym Skoond Learn how to access the Elder Brain Chamber, destroy it, and escape with Imbralyn.   Immediate Concerns: Find the Key to escape this new area of the prison Find your way back to the Forest of Slaughter Find any information on where Imbraylm Skoond was taken Rescue Imbraylm Skoond Kill the Elder Brain Escape the Dreadhold

Character(s) interacted with

Alun Lewis   CDR. Sinwin Blorettlie   First officer Krusk
Report Date
18 Jan 2021

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