Demon Brands
A painful ritual used primarily by the Order of the Red Shadows of Hepra and the Order of the Cohorts of Gashang and occasionally by the other Fighting Orders.
The warrior is branded in an elaborate rite with one or more of the Demon Brands, infusing him with some of the essences of one of Agrik's eight demonic sons, the so-called Boons of the Princes. The brands wounds will never fully heal and remain a painful reminder of the price of power.
The boon or benefit of the brand is released after scraping open the scar, causing it to inflame or bleed.
D&D 5E Rules
Boons of the Princes
Requirements:
A warrior must be a knight of one of the Agrikian Fighting Orders. He can gain his first brand after attaining Level 2 and another after reaching Levels 5, 10, and 15. Any additional brands must be earned after performing an important deed for their order or demonstrating skill and bravery in combat.
A warrior can activate the Demon Brand as a bonus action. It becomes painful, inflamed, and bleeds, inflicting physical damage and consuming 1 healing dice for the day. A brand can only be used once per day, although different brands can be activated provided the user has healing dice and hit points available.Boon of Prince D’kahn - Harbinger of War
Cost: D10 Hit points.Affect: This confers martial ability and enhances generalship, granting the ability to confer Pact Tactics himself and any adjacent allies for one minute.
Prince Zakronas - Master of Pain
Cost: D10 Hit points.Affect: Blesses a mortal with the ability to inflict pain. As a bonus action the warrior can add d6 Psychic damage to any melee attacks for one minute.
Alternatively, this can be used to obtain answers through torture. This grants Advantage in Insight and Intimation checks during an interrogation or questioning.
Prince Aneshar - The Bringer of Decay
Cost: D10 Hit points.Affect: As a bonus action the warrior can add d6 Necrotic damage to any melee attacks for one minute. At the end of the battle, any survivor has a 10% chance per hit of having an infected injury.
Prince Rashkahn - The Screamer in the Dark
Cost: D10 Hit points.Affect: Those carrying his brand can demoralize an enemy. For 1 minute the warrior can, as a bonus action, generate a fear (as per the spell) effect on a single opponent with 5ft with a Wisdom savings throw (DC being the passive Intimidate -5).
Prince Naidurlas - Mindless Carnage
Cost: D8 Hit points.Affect: His brands let warriors ignore wounds or fatigue during the heat of battle. For 10 minutes, he can ignore up to 2 levels of Exhaustion and, as a reaction, heal d6 hit points after any successful attack for 10 minutes.
Prince Molgoshka - Keeper of the Foul Chamber
Cost: D6 Hit points.Affect: This brand can oppress those less powerful than themselves through demeanor as much as physical force.
For one hour, he gains Advantage on any Intimidation checks. He can use the Command Spell with a Wisdom savings throw (DC being the passive Intimidate -2) the number of times equal to his Charisma modifier (minimum 1).
Prince Ashlagya – Hunter after Life
Cost: D4 Hit points.Affect: Those carrying his brand display the tenacity and tracking skills of the finest hounds. They gain Advantage to when tracking one opponent for a day and with the knowledge gained the tracker attacks cause an additional +2 damage to melee attacks.
Prince Pavahnis - Judge of the Faithful
Cost: D6 Hit points.Affect: Those bearing his brand are said to see into a mortal's soul and divine his or her true purpose.
They gain Advantage on Insight checks for 1 hour and a +2 to AC.
Very interesting! FYI: there's a typo in the 5E rules "An brand can only be used ...."
Thanks for that. The typo has been corrected.