Drûghu

Much of the inspiration and details are derived from Colombia Games, Kerry Mould and the Middle Earth Role Playing, By Iron Crown Enterprises.

The Drûghu are the legendary wild-men of the deepest parts of the woods who have isolated themselves from civilization for thousands of years. They are an nearly extinct race of humans characterising by their shy and highly xenophobic nature. They are inherently peaceful but when threatened can fight with brutal savagery.

Their numbers have decreased to only a few hundred, spread over three great clans found mostly in the dense primeval forests of the eastern and northern Hârn. They are skilled woodsmen, have excellent night vision and many have psionic talents.

Basic Information

Genetics and Reproduction

The low population of Drûghu means that there is little genetic diversity. This has resulted in an increased likelihood of psionic talents.

Growth Rate & Stages

The Drûghu have a shorter lifespan than humans, reaching adulthood at age 14 and rarely live over the age of 50.

Ecology and Habitats

Drûghu always live in forested lands, far away from humanity.

Dietary Needs and Habits

The Drûghu are expert hunters and foragers. Most of their meat is roasted while fish is eaten raw. They do not practice agriculture.

Additional Information

Social Structure

Family based with a multiple of families forming a larger clan several hundred strong.

Facial characteristics

The Drûghu have prominent eyebrow ridges, wide flat noses, low forehead, a protruding upper jaw and a strong lower jaw.

They have strong dark coloured eyes with excellent night vision. Their hair commonly black or shades of red.

Average Intelligence

Despite appearing rather primitive Drûghu are as intelligent as most humans.

Perception and Sensory Capabilities

Drûghu, although not strictly nocturnal, have excellent low light vision. When moving through human control forests they usually travel at night.

Civilization and Culture

Major Language Groups and Dialects

The Drûghu speak a unique language called Pûkael, which has no relationship to any other human language. Only a small number of Elves can speak can speak this tongue.

A few Drûghu have psionic telepathic talents.

A very few Drûghu, mostly the shamans or male scouts who have spent a great deal of time observing civilized people from afar, speak a smattering of very crude Hârnic or a tribal language.

Common Etiquette Rules

They avoid others due to their severe shyness and xenophobia. To the few who have observed them, they appear unemotional and slow to speak.

Common Dress Code

Drûghu when simple clothes made of animal hides.

Culture and Cultural Heritage

Drûghu worship the earth Goddess Yavanna, Giver of Fruits of the Earth. Their shamans are either male or female and all chosen for their Psionic Talent. These people believe in reincarnation.

The shaman's and those Drûghu with a strong psionic talent are able to locate and use Barasi Portals. These are often used for hunting to avoid humans territories.

History

The over 5,000 years ago they created small towns and living peacefully but generally avoiding contact with the elves and dwarves. When the first humans migrated to the Harnic islands the shy xenophobic Drûghu returned to the old ways, living deep in the forests.

Their numbers have since dwindled to only a few hundred living among three clans.

Interspecies Relations and Assumptions

The Drûghu are highly Xenophobic and always avoid Humans and Dwarves. In rare cases, they will fight and kill humans to keep their existence secret. They have a deep and unending hatred of orcs and will kill them whenever possible, although they will not act in a suicidal manner.

The wild men have only occasional contact with Elves, particularly when traveling thorough Barasi Points (natural teleportation portals such as fairy magical circles) and consider them spirits of nature best avoided.

Lifespan
50 years
Conservation Status
A small group of Elves, lead by Erendriel Adneiro are concerned that this race is heading towards extinction. They discreetly monitor the Drûghu and offer aid when possible.
Average Physique

They are tall, have a broad deep chest, large bones, big feet, and a powerful build. They have a natural resistance to cold.

Body Tint, Colouring and Marking

Males often tattoo their bodies.

Drûghu.

Ability Score Increase +1 Con, +2 Str
Size Medium
Speed 30 ft

Drûghu Traits

Age Drûghu mature faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 50 years.

Alignment Drûghu can have any morality.

Size Drûghu are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Size is Medium.

Speed Drûghu base walking speed is 30 feet.

Darkvision Drûghu have superior vision in dark and dim conditions. They can see in dim light within 60 feet as if it were a bright light, and in darkness as if it were dim light.

Menacing Drûghu gain proficiency in the Intimidation skill.

Relentless Endurance When a Drûghu is reduced to 0 hit points but not killed outright, they drop to 1 hit point instead. They can’t use this feature again until they finish a long rest.

Hardy Drûghu are well adapted to in cold weather. They have resistance to Cold damage.

Savage Attacks When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Never Seen Stealth checks in natural environments are made at advantage.

Claustrophobic Drûghu are outdoors creatures feeling extremely uncomfortable in inclosed spaces. In artificial structures or enclosed caves Drûghu make ability checks at disadvantage.

Xenophobic Drûghu are extremely uncomfortable interacting with other races. All Charisma ability checks, except intimidation, are made at disadvantage.


 



Cover image: Misty Wood Header by Attacus

Comments

Please Login in order to comment!