Grey Arsenal
The walls of his business have on display almost every conceivable melee or ranged weapon.
Korgith, like many of his Dwarven ancestors, has traveled the world seeking out unusual weapons and weapon technologies. His workshop is a museum and testing ground for such armaments. He pays well for historic or unorthodox items.
Korgith is also a master weapon-smith and alchemist but focuses on the unusual and the mechanical. He experiments on repeating crossbows, concealed weapons, explosives, and all manner harmful moving devices. He also designs and makes mechanical traps, from which he draws most of his income.
His skill is more artifice rather than magical, although he has studied esoteric principles.
Master Korgrit can make up to Masterwork (+2) Weapons and Legendary (+3) Weapons if they have some mechanical aspect to the design.
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