Inspirations

House Rules

In addition to the standard Inspiration rules characters can gain special blessings by accomplishing special deeds for powerful entities, exposure to magic or the forces nature and exceptional role-playing.

Rules for use

1) These can be used in a similar manner as the standard inspiration.

2) Multiple inspirations/blessing can be stored but must be of different types. A character cannot have multiple blessing of the same type.

3) Once activated they are used up.

Example Blessings/Inspirations

Empress of the Gala

You won a famous dance among the rich and famous of the Thardic Republic.

Choose one (works only within the Thardic Republic).

1) You gain Inspiration and can cast Charm Person.

2) You gain advantage on any dealings with the Republic’s rich and powerful for 8 hours.

3) +4 to Charisma for 24 hours

Great Heist

You have stolen a fortune, and got away with it. Now, anything is possible.

Choose one.

1) You gain Inspiration and advantage with Thieves tools checks for 8 hours.

2) You gain Advantage with any Stealth or Slight of Hands checks for 2 hours.

3) +4 to Dexterity for 8 hours.

Nature’s Blessing

Nature will help you if called upon.

Choose one of the following.

1) You gain Inspiration and benefit from the Bless spell for 10 minutes.

2) You gain advantage on any dealings with Animals, Fey or Plant creatures for one encounter.

3) You gain Inspiration and Nature will protect you. You gain +3 to AC for 10 minutes.

Dryad’s Blessing

The beauty and charm of a Dryad rubs off on you.

Choose one of the following.

1) You gain Inspiration and +4 to Charisma for 10 minutes.

2) You gain advantage on any dealings with people of the opposite sex for one noncombat encounter.

3) You gain the benefit of a Pass Without Trace spell for 10 minutes.


Campaign Note

The current D&D game is using the Roll20 platform. These additional Blessings or Inspiration are managed by creating a Custom Deck.



Cover image: Winter Woods header by Attacus

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