Pagaelin - D&D 5E Notes in Misty Isle of Harn | World Anvil

Pagaelin - D&D 5E Notes

Much of the inspiration and details is derived from Colombia Games
The Pagaelin Barbarians are dangerous foes relying on ambush, dirty tricks, drugs, and poison to win their battles.  

Ordeal of Akan-shri

Available to a warrior who has killed and generally feared and respected by the tribe's warriors. The Augars feed the participant with an alchemical mixture called Akana-sor, which incorporates potent herbal drugs including Tasparth and Alanal with various toad slimes then have to survive in a sweat lodge for 10 hours. About one in ten dies, as their hearts or minds may not be strong enough, and the remainder becomes Raunir, who are permanently mentally damaged. They become more violent, and unpredictable entering combat with their faces painted to look like a skull. They obey the Augurs in every way and do not live long lives.  

The Raunir

Pagaelin Raunir by Attacus

Raunir Stat Modifications;

Intelligent and Wisdom are reduced by 2, and they can enter Rage as a bonus action and can maintain it even if they do not attack or have been attacked.   Rage benefits are as follows;
Advantage on Strength checks and Strength saving throws.
+2 damage with melee weapons
Have resistance to bludgeoning, piercing, and slashing damage.
  Having a muddled mind has its benefits. The Raunir have advantage on saving throws against mind-affecting effects and disadvantage against illusion spells.  

Pagaelin Herbal Drug potions

Dangerous concoctions, made by the Augurs for the Pagaelin warriors. Due to frequent usage,  Pagaelin tribesmen have some degree of tolerance.   Blood Mist – Red dust that is swallowed. Speeds up metabolism and reflexes. The imbiber can take as a bonus action either the dash action or make an extra melee attack for 10 rounds. Non-Pagaelin takes d8 Psychic damage.   The Walkers Eye – Bitter black liquid which sharpens focus. The imbiber can have advantage on stealth and perception checks for 1 hour. Non-Pagaelin takes d8 Psychic damage.   Walkers Guise - The white face paint the Raunir use to decorate their faces with skulls has interesting properties. It contains a strong sedative that deadens the nerves all over the body, which reduces any physical, fire, cold, radiant, and acid damage taken by 1 point per hit. This paint causes permanent damage and shortens the warrior’s life span by decades; however, the Raunir always dies in combat long before they reach old age.    

Pagaelin Poisons

Poisons and toxins are made by the Augurs and are all injury types. Pagaelin warriors have advantage on saving throws if they "accidentally" poison themselves. Generally, unless ambushed, Pagaelin’s applies poison to their weapons before combat, and the poison remains potent for 24 hours.   The Whisper - A creature subjected to this poison must make a DC 10 Constitution saving throw as they feel their throat constrict. On a failed save, they take 1d8 Poison damage and are Poisoned for 1 hour. Additionally, they cannot shout. On a successful save, the creature takes half damage and isn’t Poisoned.   Eye Blight - A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, they take 1d4 Poison damage and are Blinded for 1 hour as his eyes become sensitive to light. On a successful save, the creature takes no damage and isn’t blinded.   Mind Haze - A creature subjected to this poison must make a DC 10 Wisdom saving throw. Their mind becomes fuzzy, and reflexes are slowed on a failed save, taking 1d6 Psychic damage and are Slowed as per spell for d6 rounds. On a successful save, the creature takes half damage and isn’t slowed.   Walkers Mark - Black sticky paste, coated onto blunt weapons which burn the skin and makes horrible red scars which take months to heal fully. This goo does an additional d4 Acid damage on contact with flesh on the first three hits, after which too much of the coating has been worn off the weapon to be of any use. This material has an added benefit when diluted with water, cleans away rust from metal surfaces.   The Walkers Necter – Used by the Augars themselves and chieftains or favored individuals, a creature subjected to this poison must make a DC 15 Constitution saving throw. On a failed save, they take 3d8 Poison damage and are Poisoned for 1 day as their heart begins to beat erratically. On a successful save, the creature takes half damage and isn’t Poisoned.  

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Pagaelin


Cover image: by Attacus

Comments

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Sep 3, 2021 19:11 by MrGunn

Love this!

Thanks!   MrGunn [email protected]
Sep 5, 2021 02:18

Thanks, Pagaelin are definitely among my favorite villains.