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Sigil of Disorder

Remix, chaos, disorient. Another common Sigil due to being so close to order.

Effect

Degrades an object to the point of being reduced to nothing. Advanced mastery can lead to confusion upon a selected target as the target's thoughts adhere to the user's thoughts of Disorder.

Side/Secondary Effects

Like all Sigil usage, constant use could result in death or to turning into something foul as it's taxing on the body, even if the will and soul are strong.
Accelerated health decline after years of Sigil usage. 
The body will go into a disorder like state if exposed to the Sigil for too long without respite

Manifestation

The engraved item of focus, an Anchor, illuminates as the targeted area reflects the Sigil. It's for a brief moment before the effects take place. The target will feel a force compelling them to disorder.

Source

The source of power, like with all Sigils, are with a person's will, stamina, and soul.

Discovery

It was through the Founding 8 that this Sigil was discovered.
Material Components
An Anchor: An item that the user has attuned to and engraved their chosen Sigil on.
Gestures & Ritual
The most basic of mastery requires chanting inn order to activate the Sigil, however this is no longer a requirement the more advanced a user becomes. 
 Remember, 
 Claim, 
 Weakness, 
 Praise, 
 Disorder!
Effect Duration
Until broken by the user or until fatigue hits.
Effect Casting Time
Until chant ends, or, depending on the level of the user, instantaneous.
Range
The external area of the user, as far as the eye can see.
Applied Restriction
Energy of the user.
Can only be manifested through the use of an Anchor.
Attunement can be broken beyond repair.

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