Info To Note:
When it saids you can get a
Curse Technique. You can either 1. Get a new one/make a new one or 2. Make the on you have stronger
VERY IMPORTANT: The Gain Curse Technique System is not well explained here to feel free to ask the DM about it
Grade 4
Most Cursed Spirits are grade 4's, generally walking in bands due to being weak and being easily exorcisable. You gain the following features:
Pact Tactics: You gain advantage on attack rolls whenever there's an ally within 5 ft of you
Savage Attacks: You deal one additional damage dice whenever you score a critical with a natural weapon or unarmed strike
Deturped Mind: Your mind is completely deturped, being distorted. You have disadvantage against saving throws that would alter your mind.
Grade 3
Prerequisites: At least 40 maximum HP, must meet all of the requirement of the previous grade.
Grade 3's are slightly more rare than grade 4's. You lose all features from grade 4, now gaining the following benefits:
Your Intelligence score increases by 1
Your Maximum Mana increases by 100
Darkvision [If you did not already have it]
Semi-Grade 2
Prerequisites: At least 80 maximum HP, at least +100 Maximum Mana, must meet all of the requirements of the previous grades.
Semi-Grade 2's are not as common as Grade 3's. You gain the following benefits:
Your Max-Mana increases by 300
You gain one
Curse Technique of your choice that you meet the requirements of. If you already have all feats from this section, you gain +1,000
You can now speak common, however you still can't write or read it.
Grade 2
Prerequisites: At least 200 maximum HP, at least +500 Maximum Mana, must meet all of the requirements of the previous grades.
Grade 2's are very uncommon to see, generally being experienced
Cursed Spirits that know how to hide themselves well. You gain the following benefits:
Your Intelligence score increases by 1
Mana Magic
You can now not only speak, but also read common. However, you still can't write it.
Semi-Grade 1
Prerequisites: You must have a
Curse Technique, must have at least 2,000 Max-MP, must meet all of the requirements of the previous grades.
Semi-Grade 1's are rare in the world, generally being dangerous
Cursed Spirits to deal with since they have
innate techniques. You gain the following benefits:
Your Intelligence score increases by 2
You gain one
Curse Technique of your choice that you meet the requirements of
You can now read, write and speak common.
M.R. 1
Grade 1
Prerequisites: At least 800 maximum HP, must have at least +500 cursed energy maximum, must meet all of the requirements of the previous grades.
Grade 1 curses are very rare, not to the point of no findings but they are hard to come by. You gain the following benefits:
Your maximum mp increases by 10,000
You gain one
Curse Technique of your choice that you meet the requirements of
You gain one
Curse Technique of your choice that you meet the requirements of
Special Grade
Prerequisites: Must be granted by the DM
You gain the following benefits:
Your Max-Mana increases by 5,000
M.R. 6
Magical Resistance
You gain three
Curse Techniques of your choice that you meet the requirements of
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