Handlin Business
{LEVEL LOCKED: 2}
When you put someone on their knees and you are behind them, You can use this Power
If you shoot them with a Gun or Bow then it will almost always guarantee a Kill
Moxie
{LEVEL LOCKED: 3}
Your intensity in battle can shield you and help you pummel your foes. When you use the Attack action, you can make one melee weapon attack as a bonus action. When you do so, you also gain a number of temporary hit points equal to your stealth skill level.
You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
Shoot Out
{LEVEL LOCKED: 4}
When other People are shooting at you, You roll advantage shooting back at them
Mob Mentality
{LEVEL LOCKED: 5}
You learn how to ignite the fighting spirit in your allies, allowing them to battle through their injuries.
When you use your Moxie feature, you can choose up to three creatures within 60 feet of you that are allied with you and can see or hear you. Each one gains temporary hit points equal to your stealth skill level.
Enforcer
{LEVEL LOCKED: 6}
You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom Check [Does not work on creatures with M.R.] or be frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its Wisdom Check, you can't use this feature on that creature again for 24 hours.
Tough as Nails
{LEVEL LOCKED: 8}
Your fighting spirit makes you indomitable so for the first four turns of combat you take 50% less damage
And Then after that you take 20% less Damage until combat ends
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