Wereviper
Wereviper CR: 4
STR
13 +1
DEX
15 +2
CON
14 +2
INT
10 +0
WIS
11 +0
CHA
13 +1
Shapechanger. The wereviper can use its action to polymorph into a snake-humanoid hybrid or into a Small snake, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. Keen Smell. The wereviper has advantage on Wisdom (Perception) checks that rely on smell. Tracker. The wereviper has advantage on Wisdom checksmade to detect or track creatures that it has bit in the last hour. Constructs and elementals are unaffected by this trait.
Actions
Multiattack (Humanoid or Hybrid Form Only). The wereviper makes two attacks. Bite (Beast or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) piercing damage and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereviper lycanthropy. Dagger (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.