Werewolf Beta

A werewolf alpha’s brutal regime is enforced by betas. Should the alpha die, betas immediately battle to the death; the victor becomes the pack’s new overlord. A pack always has at least two betas, with an additional one being installed for every ten werewolves in the pack.  

Werewolf Beta CR: 5

Medium humanoid (any race, shapechanger), chaotic evil
Armor Class: 13
Hit Points: 78 (12d8+24)
Speed:

STR

16 +3

DEX

15 +2

CON

15 +2

INT

13 +1

WIS

13 +1

CHA

13 +1

Skills: Athletics +6, Perception +7
Damage Resistances: bludgeoning, piercing, and slashing that aren't from nonmagical weapons that aren't silvered
Senses: Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Languages: any one language (can't speak in beast form)
Challenge Rating: 5
Proficiency Bonus: +3

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.   Pack Tactics. The werewolf has advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).   Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.   Claws (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.   Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.