Ars'Majae
The Dusk Mage
Divine Profiles: Elements, Magic, Study, Knowledge, Secrets
Major Creed: Ars Arcanum
Messiah: Sage Jayshra Maho’Doa - The Vermillion Sage
About: those who follow the Dusk Mage’s teachings are often seekers of knowledge and secrets. The Dusk Mage, a being of pure knowledge and order, espouses the good in study and science while also encouraging the spread of knowledge and order. Those who value the Dusk Mage’s name tend to be scholars, scientists, teachers, and lawyers, all of whom make it their task to bring order and civilization to the wild concepts of things like magic and secrecy. Often considered esoteric, pedantic, unusual, or stubborn by other religions due to the sheer breadth of knowledge gap.
Divine Domains
- Elements
- Magic
- Study
- Knowledge
- Secrets
Artifacts
Scepter of Dusk - A Powerful golden scepter of twisting tree branches that form a helix leading to a spheroid at the top. The spheroid is a transparent orb, containing what looks like a mountain range at dusk which from afar appears as though an eye were looking through the ball. Allows access to incredible divination powers at dusk.
Tome of Akashia - A Blue and purple book, with gold binding in the form of the god's ymbol. It is said that whomever uses this book can cast any spell.
Globe of Ubiquity - a perfect spheroid that showcases the entire world. Allows the user to known whatever they wish to know about the location in which they are in.
Holy Books & Codes
The Ars'Arcana - or the Wisdom of the Vermillion Sage - Written by Jashra Mah'Doa
Divine Symbols & Sigils
The Dusk Mage is often depicted as an androgynous individual covered in multiple robes. They are always holding four objects, one for each hand, that are symbolic of the Dusk Mage.
- A book with the arcane symbol for Dusk on the cover.
- A key or wand with runes written in Astrolenga.
- A sphere, usually glass, but inside is any combination of the four elements.
- A globe with the celestial bodies orbiting around it.
Tenets of Faith
The Ars'Arcana, which carries the teachings of Jayshra Maho'Doa written in excruciating detail.
Holidays
Ara'Avalia
The largest festival of the year in Aurumo, known as the "Week of Lights," and "Celebration of Knowledge over Ignorance." It is marked by a family setting up a Shrine outside their house, with six unlit lanterns to light the streets and shrines for others to see. During this week libraries and places of knowledge like schools open their halls to the populace to explore and learn, instead of needing approval or a permit. Religious sites become places of lore and history, where the clergy tell stories and share discoveries with people across their local landscape. The celebration is marked by 6 days of celebration, starting on Saysday and ending on Valsday.Divine Goals & Aspirations
- Promote the pursuit of knowledge.
- Encourage study and culture through practice.
- Combat ignorance through understanding.
Divine Classification
Deity
Religions
Realm
Church/Cult
Children
Related Myths
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