Meredith
A blind green hag who seems to travel around the multiverse in an interplanar hunting and bounty shop, Meredith knows the secrets of harvesting creatures for so much more than their pelts, teeth, and claws. Meredith owns and runs Meredith's Haggling and Hunting Emporium, looking for strong adventurers who she feels can take on the risks -and rewards- of her contracts. The most daunting of all are her Legendary Monster Bounties, though the vast sums of money can entice many unprepared parties to their unfortunate end instead of bringing her what she wants back.
Meredith often manages to collect contracts of much lesser note from around Morata for various needs, bounties, and demands. From the dirty work of nobles to the pleading requests of beasts, her board has room for several contracts at a time. Impressing Meredith may lead to her teaching adventurers how to become proficient with the harvesting kits that allow for better odds of harvesting more impressive parts from kills.
However one can always make a deal with her to be able to use the kits with adept hands without having to impress her or learn from her. Word to the wise: the faster track is not always the wisest. Meredith will always be happy to magically bestow favors onto adventurers who wish to make deals with her. Just remember; all magic comes at a price.
History
Long ago, before so many Sunderings, Meredith was just a woman with a daughter called Sira. In a terrible twist of fate, she was cursed into becoming a hag, losing her sight in the process. While she makes deals to assist those who come into her shop as she must, she carries a deep hatred for the one who turned her into what she is and searches for a cure. The key to restoring her humanity may lie in her Legendary contracts.
Alignment
Neutral good
Children
Eyes
Milky grey from blindness
Hair
Red
Skin Tone/Pigmentation
Green
Height
5'5"
Ruled Locations
Comments