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Sea King's Tattoo

Produced by a special needle, this magic tattoo represents a set of gills.   This tattoo has 4 charges. It regains 1d2 + 1 expended charges daily at dawn.   While this tattoo is applied on your skin, you can breathe underwater and gain swimming speed equal to your walking speed. Additionally, you can use an action to expend 2 charges and beguile a beast with an innate swimming speed within 60 feet of you for the next minute. It must succeed on a DC 15 Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.   While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. If you command the creature to do any obviously harmful act towards itself, the charm ends. You can increase the number of beasts you attempt to beguile in this way for each additional charge you expend.   Each time a creature beguiled by you takes damage, it makes a new DC 15 Wisdom saving throw. If the saving throw succeeds, the charm ends.
Item type
Magical
Rarity
Rare

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