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Session 11 - March of the Dragonborn

When last we left our heroes...

Everyone took a well-deserved breath after the defeat of Norath Pyloth and a bunch of evil undead minions. In the calm after the storm, Marcel and Flaar started searching Norath's body - Flaar to take the high priest's robes for himself, Marcel to find the magical key Novakian said high priest carried with him. Having found what he was looking for, Marcel posited to the group that he believed they should head back and try to get the dragonborn out now, rather than trying to chase after the incredibly powerful warlock that disappeared at the beginning of the battle.   Trickles agreed. "I'm with Marcel. I think we need to explore this room a little bit, find what we can, and then get the dragonborn out." The group split up and cased the room. They didn't find anything particularly magical, but Flaar and Trickles each grabbed some vials of crematory liquids. As the group searched the room, they found the remains of the four remaining dragonborn elders, all in various stages of decay. Our heroes took a moment of respect, as Marcel spoke the last rites of Selûne over the elders.   "Okay." Marcel said, finishing up the rites. "Now let's go get the ones who are still alive out of here!" Retracing their steps, the party made their way back to the cells holding the dragonborn, where Trickles carefully sneaked around the corner to make sure the coast was clear. It wasn't clear. There was a small bunch of skeletons, standing around as if confused.   Trickles popped back out around the corner, and waved for Flaar to come over. "Hey, listen. There are some skeletons in there, I feel like they're watching over as guards. Maybe with your cloak, you can trick them into thinking they should run away. Guide them into the hallway, and we'll ambush them when they come out."   Flaar flipped up the hood of his stolen high priest robes so it was covering his face, and went in. "You three. With me," he said, in as commanding a tone as he could muster. The skeletons started aggressively moving towards him, pulling out their weapons menacingly. "It did not work!" Flaar said to his companions, and started running away from the skeletons. The group rushed in, and within a minute had finished off all of the skeletons. They all exploded in bursts of necrotic energy like the skeletons before, but this time instead of waving over everyone and causing damage, the energy flew towards Flaar and into the sack that contained The Dragon's Tear.   Once the skeletons were dead, Marcel immediately went to the cage holding Novakian. The magical key fit perfectly, and the door popped open with an audible click. The dragonborn Chief Elder was extremely grateful to the heroes for their help and very glad to see Slappa alive, embracing the dragonborn tightly.   The party immediately set to work, breaking the rest of the dragonborn out of the cages and then sitting down for a bit while Slappa played a song of rest on the Lute to help revitalize everyone. While they were waiting, Trickles went to investigate the one empty cell and found a stone-looking door leading north, which Novakian explained was where the warlock person had fled through earlier.   The song of rest finished, everyone set off on their way out of the underground caverns, with the party surrounding the dragonborn in a protective formation. They made it through the large chamber with the four statues, through the tunnel leading out into the open, and into the woods. After a while, Novakian gestured for the group to stop.   "I know where we are," said the chief. "This is where we must leave you, and make our way back to Nadarr. Thank you all, brave warriors, for what you have done for me and my people. Nothing I can say or do can ever repay you. And I hate to add another burden to you, but I do leave you with one important request. Norath, the mysterious warlock, and the rest of them are trying to do the unthinkable: resurrect the great gold dragon, the patriarch of my people for so long. I must ask that you stop them. If they manage to revive the dragon with The Dragon's Tear and The Dragon's Bone, it will terrorize the country for eons to come. If at all possible - stop the warlock, stop this cult, from resurrecting the dragon."   The group promised Novakian that they would do whatever they could. After one last group hug, Novakian and the dragonborn made their way farther into the forest, but not before they told the party they were all considered honorary members of the Nadarr Tribe and invited to the village any time they wanted.   The group said goodbye to the dragonborn and decided to make their way back to the city. They asked Slappa if he wanted to tag along and the bard agreed, stating he would like to stick around with the party for a while if that was okay. After an hour or so of wandering through the woods, they all ended up back at Runswick, and worked their way to the tavern of The Crying Mermaid. The bar was full and a jovial atmosphere filled the tavern as everyone enjoyed food, drinks, and the jaunty songs Slappa played on his lute. Soon, everyone began nodding off, and the group separated to get a good night's sleep, with plans to meet up again at the tavern in the morning.
"Oh my GOD. The King is TRUSTWORTHY. How many times do I have to say it?"
-DM Craig, out-of-game
Characters Interacted with:
Novakian and the Dragonborn of Nadarr 
A Random Guard
 

The Short Version

The Dragonborn are rescued and brought out of the caves into the Runswick Forest, where they will make their way back to the Village of Nadarr. Our heroes return, weary but triumphant, to The Crying Mermaid, where they have a celebratory drink and then hit the hay.