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Session 5 - Death Cultists & Almost Dying

General Summary

When last we left our heroes...

They were in the middle of a knock-down drag-out fight with a bunch of death cultists. Everyone flocked to the room Trickles had gone into, where they found a human guard wielding a sword and a priest flinging vials, the last of which let out a nasty magical flash of light that blinded Trickles for, well, most of the fight. (Sorry buddy!)   Glitz flipped over obstacles and slid into sneak attack positions to deal massive damage to her enemies. Arindorf (who turned back into a bear when the magic vial was thrown) and Flaar teamed up to bear tackle and repeatedly stab the lone human guard, respectively. Trickles almost died - but didn't! - and got to hug a bear. Awwwwww. Marcel swung his magical mace and surfboard around, and may have accidentally reduced the death cult priest into a pile of ash.   Halfway through the fight, the two cultists who had ran away earlier came back armed with armor and weapons, attacking the party from behind. Marcel called upon the power of Selûne to give everyone a little boost to their healing. Glitz dramatically slit the human cultist's throat, and Trickles, finally un-blinded, ran up to the kobold cultist and knocked them dead with one lightning strike from his rapier.   With no visible enemies left conscious, the party began to look around the rooms they found themselves in. The drow priest who had called for their minions to kill the party at the beginning of the battle was mysteriously absent, and the only remaining cultists were two unconscious kobolds tied together with Marcel's rope. The main room was fairly empty other than the altar and paraphernalia of Killamore throughout.   The side room appeared to be a preparation room for a ceremony of some sort, filled with a large table with cuffs and an armoire and chests. Trickles and Flaar found some useful loot in the two chests and cabinets that was divided amongst the group. Arindorf investigated the side chambers from which the cultists had come back fully armored with his keen bear senses, but didn't find anything out of the ordinary. Marcel checked on the dragonborn they had found in the tunnels and brought him back to the center of the group for protection.   Then, as Flaar carefully investigated the side room looking for any kind of trap door, he noticed something suspicious about the south wall.
Magic Blinding Potion Vial
In case of emergency, break glass.
Report Date
29 Sep 2020
Character(s) Interacted with:
Death Cult of Killamore 

   

The Short Version

The battle wrapped up with death cultists getting decimated but the high priest from earlier had mysteriously disappeared. As the party searched the rooms, they found some valuable loot, made sure their new dragonborn companion was safe, and left a couple of unconscious kobolds tied up in the main room.   We will jump back into the story just as Flaar, who was looking for trap doors of some kind, notices something very suspicious about the south wall of the preparation chamber.