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Applied Skill Assessment Rating System (ASARS)

The Applied Skill Assessment Rating System or ASARS for short, is a system used to comprehensively assess and compare and individual skills, talents, strengths, and weaknesses. Originally it was developed by the Vargraven army to create better balanced squadrons and the easily assign roles. It also made it easier and quicker to create temporary specialized squadrons. The system proved fairly successful in classifying abilities and skills that it was applied to various other things such as enemies, groups, animals, magic manipulations and even the Races.   The System works by giving a score in 6 main classes of specialization. These 6 main classes are even further divided into 3 categories each to better explain an individual exact skills. Usually the average score of the 3 sub-categories becomes the overall score for each class specialization. These scores are then visually organized as a HexASAR which as states an individuals gift and magic affinities. The scoring system is as follows:
  • 0 - Completely incapable or not applicable
  • 1 - Limited or Situational Skill Level: meaning thr skill can only be applied in certain situations or conditions
  • 2 - Below Skill Level: Under performs when compared to common average person
  • 3 - Average Skill Level: On par with the common average person, but nothing special
  • 4 - Competent Skill Level: Slightly more skilled than average person. Skilled enough to be considered a talent, but an average when compare to trained individuals
  • 5 - Above Average Skill Level: Highly skilled even when compared to other trained individuals
  • 6 - Master Skill Level: Exceptional , sage level or borderline prodigal skill level. Usually skilled enough to mentor others

The Classes on Specialization

Magic
Ability to perform magic manipulations. The 3 categories are:
  • Power: The raw amount of magic that can be stored, generated, used or released by an individual.
  • Control: The level on finesse in which an individual can control the flow/use of magic. This also applies to their casting speed and ability to convert magic into various forms and uses.
  • Versatility: The diversity of magic types, affinities and attributes. This also applies to the diversity of the types of magic manipulations such as spells, ritual, wards etc..
Survival
Ability to survive in various environments and situations. The 3 categories are:
  • Social: The ability to communicate with others using their spoken, unspoken and written languages. It also includes their social skills
  • Detection: The ability to detect the presence of another being. Defection abilities can be Physical, mental, or magical. It can also be ability to defect the flow of magic itself
  • Stealth: The ability to hide ones presence for others. Like the defection category it can be physical, mental or magical.
Physicality
Physical capabilities of the body. The 3 categories are:
  • Strength: The raw physical power an individual is capable of.
  • Constitution: The ability to withstand or recover against foreign forces. This includes an individual resistances and their ability to heal themselves
  • Agility: The ability to perform complex maneuvers. This includes an individuals flexibility, dexterity, and natural athleticism
Utility
Abilities relative to externals elements such as tools, weapons, constructs and familiars. The 3 categories are:
  • Creation: Ability to create advanced external elements such as weapons, materials or construct. This extends to the creation to advance magic manipulations that use external materials such as rituals enchantments, ward, or concoctions.
  • Summon: The ability to summon external elements as needed. This can includes tools, weapons, substances, allies, subordinates, familiars or beasts.
  • Usage: The ability and finesse in which an individual can use external elements.
Mobility
Ability to maneuver in an environment. The 3 categories are:
  • Range: The diversity of terrains or environments that an individual can travel on. This includes flight, swimming, climbing and digging. It also applies to their tolerance to exist in extreme environmental conditions such as extreme temperatures, pressure, or humidity.
  • Stamina: The ability to sustain activity before tiring or losing control.
  • Speed: How fast an individual can move on purpose. It also applies to their reaction time.
Intelligence
Mental capabilities and ability to learn. The 3 categories are:
  • Charisma: An individuals ability to persuade, debate or lead others. It also takes its ones abilities for diplomacy
  • Wisdom: Ability to apply and synthesize gained information. It usually manifest in the natural ability to effectively strategize and to pass on information to others. Frequently refereed as common sense
  • Memory: The ability to gain and retain raw information. This is connected to their written systems. Frequently referred to as book smarts.


Cover image: by Israel Rodriguez

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