Wetiko (Weh-Tee-Koe)
Demon Lord of Starvation & Cannibalisms
Wetiko's Lair
Wetiko's lair in the Abyss is known as the Fields of Famine, a pine forest void of any edible vegetation and covered in an eternal winter, it is here that those who accidentally find themselves within Wetiko's domain shall be hunted for his consumption. Wetiko's lair knows no life, only the starving fiend that is Wetiko.Lair Actions
On initiative count 20 (losing initiative ties), Wetiko can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:- Wetiko creates a small blizzard, occupying a 10ft. radius, 20ft. high cylinder within 60ft. of itself. The area is heavily obscured, and a creature that starts its turn there, or enters it for the first time on its turn, must make a DC 20 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much on a success. This effect lasts until initiative count 20 on the following round.
- Wetiko calls up howling winds within 60ft. of it, imposing disadvantage on all ranged attacks that pass through that radius. Additionally, all flying creatures within that radius must succeed on a DC 15 Dexterity saving throw or fall, making the save at the end of their turn.
- Wetiko's essence fills the air, causing creatures to become frightened. Each creature within 15 ft. of Wetiko must succeed on a DC 20 Wisdom saving throw or be frightened until initiative count 20 on the next round.
Regional Effects
The region containing Wetiko's lair is warped by its magic, creating one or more of the following effects:- Within 1 mile of the lair, all vegetation dies and withers away. The landscape becomes barren (sand or snow depending on the climate).
- All lifeforms within 6 miles of the lair leave or disappear.
- If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 20 Wisdom saving throw or descend into a madness determined by the Madness of Wetiko table. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours.
Madness of Wetiko
If a creature goes mad within Wetiko's lair or within line of sight of the demon lord, roll on the Madness of Wetiko table to determine the nature of the madness, which is a character flaw that lasts until cured. see the Dungeon Master's Guide for more on madness.d100 | Flaws (last until cured) |
---|---|
01-20 | "I must consume everything that I can!" |
21-40 | "The flesh of other intelligent creatures is delicious!" |
41-60 | "These people surrounding me are mere cattle, I am superior to all!" |
61-80 | "I am compelled to make the weak suffer!" |
81-90 | "My mind is slipping away, and my intelligence seems to wax and wane." |
91-00 | "I lose my rationality to hunger, and enact primal action akin to that of a beast." |
homebrew by Team Brievary
Wetiko CR: 24
STR
24 +7
DEX
19 +4
CON
29 +9
INT
15 +2
WIS
16 +3
CHA
19 +4
Innate Spellcasting. Wetiko's spellcasting is ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Legendary Resistance (3/Day). If Wetiko fails a saving throw, it can choose to succeed instead. Magic Resistance. Wetiko has advantage on saving throws against spells and other magical effects. Magic Weapons. Wetiko's weapon attacks are magical. Wretched Odor. Any creature other than a construct or undead that starts its turn within 30 ft. of Wetiko must succeed a DC 20 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the odor of Wetiko for 1 hour. Wetiko's Curse. Any humanoid creature slain by Wetiko rises 1d4 days later as a wendigo. 1d4 Frozen Heart (Mythic; Recharges after a Short or Long Rest). If Wetiko is reduced to 0 hit points, it does not die or fall unconscious. Instead, its chest rips open and its frozen heart is revealed. Wetiko immediately ends all ongoing conditions on itself and gains 403 temporary hit points. Its size changes to Gargantuan, his Strength becomes 30 (+10), and it gains resistance to bludgeoning, piercing, and slashing damage from magical attacks.
Actions
Multiattack. Wetiko makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (3d6+7) piercing damage plus 10 (3d6) necrotic damage. Wetiko regains hit points equal to the necrotic damage dealt, unless the target is a construct or undead. 3d6+7 Claws. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (3d6+7) slashing damage plus 13 (2d12) cold damage. (3d6+7)+(2d12) Ram. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (6d4+7) bludgeoning damage. 6d4+7 Hallowing Roar (Recharge 5-6). Wetiko emits a soul wrenching roar. Each creature within 60 feet of Wetiko must succeed on a DC 20 Wisdom saving throw or take 21 (6d6) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 6d6 Consume Life (3/day). Wetiko draws life out of each living creature within 30 ft. of it. Each creature within the radius must succeed a DC 19 constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much on a success. A humanoid creature killed by this action rises as a wendigo after 1d4 days. 8d6
Legendary Actions
Wetiko can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Wetiko regains spent legendary actions at the start of its turn. Attack. Wetiko attacks once with its claws. (3d6+7)+(2d12) Ram Attack. Wetiko moves up to half his speed in a straight line and makes one ram attack. 6d4+7 Craven (Costs 2 Actions). Wetiko makes a bite attack against each creature within 10 ft. of it. 3d6+7
Mythic Actions
If Wetiko is a Mythic encounter, it can choose from the options below as additional legendary actions while it has temporary hit points from its Frozen Heart trait. Freezing Aura. Each creature within 10 ft. of Wetiko must succeed on a DC 20 Constitution saving throw or take 10 (3d6) cold damage. Wetiko's Cry. Wentiko lets out a soul wrenching roar. Wentiko uses its Hallowing Roar action, affected creatures within 120 ft. of it. Wendigo Psychosis (Costs 3 Actions). Each creature that can see Wetiko must make a DC 20 Wisdom saving throw or spend its next turn moving towards and attacking the closest creature to it. If multiple creatures are equally near, randomly determine which creature is attacked.Lair Actions
On initiative count 20 (losing initiative ties), Wetiko can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
- Wetiko creates a small blizzard, occupying a 10ft. radius, 20ft. high cylinder within 60ft. of itself. The area is heavily obscured, and a creature that starts its turn there, or enters it for the first time on its turn, must make a DC 20 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much on a success. This effect lasts until initiative count 20 on the following round. 3d6
- Wetiko calls up howling winds within 60ft. of it, imposing disadvantage on all ranged attacks that pass through that radius. Additionally, all flying creatures within that radius must succeed on a DC 15 Dexterity saving throw or fall, making the save at the end of their turn.
- Wetiko's essence fills the air, causing creatures to become frightened. Each creature within 15 ft. of Wetiko must succeed on a DC 20 Wisdom saving throw or be frightened until initiative count 20 on the next round.
Wetiko's Lair
Wetiko's lair in the Abyss is known as the Fields of Famine, a pine forest void of any edible vegetation and covered in an eternal winter, it is here that those who accidentally find themselves within Wetiko's domain shall be hunted for his consumption. Wetiko's lair knows no life, only the fiend that is Wetiko.Wetiko as a Mythic Encounter
Wetiko is a powerful encounter on its own, but if the adventurers want a true challenge fit for the gods, you can use its Frozen Heart trait. Using this trait marks a drastic turn in the encounter as Wetiko forces its layer of the abyss to express itself around him. Once Wetiko has used this trait, it can choose from one of their mythic actions when it uses a legendary action. Read or paraphrase the following text when Wetkio uses its Frozen Heart trait:A soul-stirring shriek escapes Wetiko as its body slumps to the ground. Thinking you have defeated it, you prepare to leave when you notice that the frozen landscape of their layer of the abyss has changed. a thick fog has rolled in and the visibility has gone down. You turn around just in time to witness as Wetiko's body is hoisted into the air, and its chest rips open revealing their frozen heart.Rewards Fighting Wetiko as a mythic encounter is equivalent to fighting two CR 24 creatures in one encounter. Award a party 124,000 XP for defeating Wetiko after it uses Frozen Heart. You can also reward them with the Helm of Wetiko, in addition to any other treasures that it may have sequestered away.
Suggested Environments
cold pine forests, the abyss, artic tundra
Artifacts
Divine Symbols & Sigils
Physical Description
General Physical Condition
Personality Characteristics
Motivation
Hygiene
Remove these ads. Join the Worldbuilders Guild
Comments