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From Powers Unknown - Center Story

Terrain Focus:
  1. Land: 70%
  2. Sky: 20%-30%
  3. Sea: 0%-10%
End:  
  • TLDR: Ider'xe of Y'thodhrill is killed in the Celestial Spire in orbit around Mundus by the party
  • MASTER PLOT: The hero's defeat the Ider'xe of Y'thodhril and prevent him from using the celestial spire to tear a planet sized hole in the weave, rendering Mundus free of the weaves influence, disabling it's inhabitants from ever casting spells again, and cutting off his old friends from their source of worship; thusly decreasing their amount of divinity and making them weak enough to hopefully eliminate them with his new space station. (He also shatters the Crystal Sphere surrounding the planet if he isnt stopped before then)
MAIN STORY:        Add triggers to all the different routes the players can go, rewarding exploration and get the players thinking as if there are more things to find. If it promises loot. power-ups, or just lore drops then the players will try to find it; but you have to establish that there are tings to find. (eg: Dark Souls lore is explained to you VERY LITTLE, you got to find it)

Themes

Too much of anything is always bad.

Backdrops

Threats

Tempers, Armies, Magic, Ancient Tech

Past Events

Everything before now

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