Hunting is the art of killing creatures for their parts. Think about meat to eat or trophies.
Hunting Trophies
The Check
To extract parts of an animal or creature, you must make either an Intelligence (Nature) check, or Wisdom (Survival) check. If the part is quite
rare or magical of nature, the DM may call for an Intelligence (Arcana) or Intelligence (Religion) check as well. On a failed check, the part is destroyed or damaged, which is up to the DM's choice.
DC = 14 + 1/2 of the creature's CR (
Creatures with a CR less than 2 don't add the CR to the DC).
Number of Attempts
Depending on the size of the creature, you can possible attempt to extract multiple parts, which also takes longer. See table below to determine how many attempts can be made. The 'Units collected per check' column serves as an indication.
Creature Size |
Max. Harvest |
Total time to harvest (min) |
Units collected per check |
Tiny |
1 |
120 |
1/4 unit |
Small |
1 |
30 |
1/2 unit |
Medium |
2 |
60 |
1 unit |
Large |
3 |
60 |
2 units |
Huge |
4 |
120 |
3 units |
Gargantuan |
5 |
60 (minimum) |
4 units |
Possible parts to extract
Here you find examples of parts that may be extracted. By no means does this list cover all possibilities, but it gives a nice impression about the possibilities.
Part |
Uses |
Damage on Failure |
Sting |
Alchemy, equipment |
Deals poison damage on a failed check |
Wings, feathers |
Alchemy, equipment |
- |
Fins |
Alchemy, equipment |
|
Chitin |
Equipment |
|
Tail |
Alchemy |
|
Fangs, teeth |
Alchemy, equipment |
Deals piercing damage on a failed check |
Organ |
Alchemy |
- |
Horns |
Equipment |
Deals piercing damage on a failed check |
Ectoplasm |
Alchemy |
Deals necrotic damage on a failed check |
Scales |
Alchemy, equipment |
- |
Elemental essence |
Alchemy |
Deals elemental damage on a failed check |
Claws |
Alchemy, equipment |
Deals slashing damage on a failed check |
Bones |
Alchemy, equipment |
- |
Slime, mucus |
Alchemy |
Deals elemental or poison damage on a failed check |
Essential Organ |
Alchemy |
Deals elemental damage on a failed check |
Fur, hide |
Equipment |
- |
Blood |
Alchemy |
- |
Value
While the collected parts may be used in crafting or as an ingredient in alchemy, there are always people looking to buy these collected parts. Below you find an indicative value for each part, true prices may differ depending on the part collected.
CR |
Creature rarity |
Unit Value |
6 or less |
Common |
1% of creature xp |
7-12 |
Uncommon |
5% of creature xp |
13-18 |
Rare |
10% of creature xp |
19-24 |
Very Rare |
25% of creature xp |
25+ |
Legendary |
50% of creature xp |
For example, if you would harvest a
Pearl Bird's feathers (CR = 1/4, 50 xp), the value of a feather unit would be 50*0.01 = 5 sp. Then again, in parts of the world where the pearlbird is regarded rare, they may sell for a higher price.
Gathering Food
While parts and all are nice, the primary need to hunt remains to gain food. Generally, the meat gained from hunting will spoiled if not kept at nice conditions, or isn't salted. A character makes a Wisdom (Survival) check to see how much meat you retrieve from the hunt (DM decides the DC).
This article is inspired on https://homebrewery.naturalcrit.com/share/r1Wnz4l5cl by Aeron Drake