Encumbrance
HEAVY & LIGHT ITEMS
An item designated as heavy counts as two regular
items, and takes up two rows on your character
sheet. At the opposite end of the spectrum, there
are items that are light – they count as half of a
regular item, and you can list two of them on the
same row on your sheet.
FOOD & WATER Four rations of food or water count as one regular item. That means you can list four rations on one row on your character sheet, or two rations plus one light item.
TINY ITEMS Things even smaller than light items are called tiny. They are so small and light that they don’t encumber you at all. The rule of thumb is: if the item can be hidden in a closed fist, it’s tiny. Tiny things must be noted on your character sheet even if they don’t encumber you.
AMMUNITION Bows require arrows, slings require stones and firearms from the Old World require bullets. A few arrows, rocks or bullets count as tiny items. Ten or more counts as a light item, over 20 as a normal item and over 40 as a heavy item.
OVER-ENCUMBERED You can temporarily carry more than your normal limit. The drawback is that you have to make a roll for the Force skill when you want to walk a significant distance. The same rule applies if you drag some other heavy object. If you fail your skill roll, you have to drop what you are carrying, stay where you are or suffer of point of damage and carry on a little longer.
FOOD & WATER Four rations of food or water count as one regular item. That means you can list four rations on one row on your character sheet, or two rations plus one light item.
TINY ITEMS Things even smaller than light items are called tiny. They are so small and light that they don’t encumber you at all. The rule of thumb is: if the item can be hidden in a closed fist, it’s tiny. Tiny things must be noted on your character sheet even if they don’t encumber you.
AMMUNITION Bows require arrows, slings require stones and firearms from the Old World require bullets. A few arrows, rocks or bullets count as tiny items. Ten or more counts as a light item, over 20 as a normal item and over 40 as a heavy item.
OVER-ENCUMBERED You can temporarily carry more than your normal limit. The drawback is that you have to make a roll for the Force skill when you want to walk a significant distance. The same rule applies if you drag some other heavy object. If you fail your skill roll, you have to drop what you are carrying, stay where you are or suffer of point of damage and carry on a little longer.
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