Role - Seer

SPECIALIST SKILLS

  SCRY (INSTINCT)
You can perform a scrying ritual to discern what will happen during the gaming session. The ritual requires a few hours and can be completed with the help of hallucinogenic plants, a sweat lodge or some other method of your choosing. Roll to Scry during the ritual.
Failure: Your visions are vague and give you no useful information. You cannot Scry again until the next day. Success: You see visions of the future, showing a certain action, who performs it and if it succeeds or not. You, the player, decide what the vision shows, and you should describe it for all to hear. If the action you have predicted is actually carried out later in the session – regardless of if you are present or not – it is affected by your prediction. If you predicted that the action would succeed your * are added to the roll for the action. If you predicted that the action would fail every * you rolled eliminates one * rolled for the action. If the action you have predicted does not happen during the session the effect is lost. You must have misinterpreted your visions! You can Scry several times during the same session, but you cannot Scry again until the action you have predicted happens (or until the next session).

   

THE SEER’S TALENTS

Choose one, you can learn more later.

DEATH VISIONS - You have a dark soul and can see the deaths of others before they happen. You can use Scry in a different way – you can predict that an NPC of your choice will die during the ongoing session. If your roll is successful, the GM must make your prophesy come true, if at all possible. You can use this ability to kill your enemies, but nature has a tendency to restore balance – the risk is that you or someone you really care for will suffer some great calamity too.   SUDDEN VISIONS - You don’t need extensive rituals to foretell what is to come – visions of the future can affect you at any time. You can Scry at any point during the game session. It counts as an action, as the vision takes hold of you and renders you unable to do anything else. You are not allowed to roll Scry again before the event in your vision has come to pass. Using Scry without a ritual modifies your roll by −2, even with this talent..

  TOTEM MAKER - You can build amulets, talismans and icons that help you focus when you Scry. Making a totem takes a few hours and requires access to some sort of raw material and a successful Scry roll. Note the number of / you roll. When you use the item to Scry your roll is modified with the same number. A totem can only be used once and you can only use one totem at a time. You cannot combine a totem with Sudden Visions – a ritual is necessary to use the totem.


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