Role - Warrior
SPECIALIST SKILLS
MEASURE ENEMY (INSTINCT)
A true warrior knows that battle is won even
before the first blow is struck. If you get a chance
to study your enemy for about a minute you can
Measure him.
Failure: Your enemy remains a mystery to you.
This makes you hesitate, giving you −2 to the initiative
roll.
Success: The GM must tell you your enemy’s highest
attribute and skill scores.
Stunts: Every extra / rolled allows you to choose
one of these stunts. All of them can be chosen multiple
times.
- You detect your enemy’s weakness. You get a +1 modification to all attacks against the enemy during this fight.
- You strike fear in your enemy. He suffers one level of doubt. This stunt does not work against monsters.conflict.
- You predict your enemy’s moves. You get a +1 to your initiative roll at the beginning of the conflict.
THE WARRIOR’S TALENTS
Choose one, you can learn more later.
STONEWALL
You have mastered the art of defending yourself against multiple enemies at the same time, by positioning yourself so they can’t take advantage of their numbers. You can defend against close combat attacks any number of times in the same turn (but only once per attack). However, you lose your own action in that turn (or the next, if you have already acted that turn) if you parry once or several times.
WEAPON MAKER You can build simple melee weapons like knives, spears and clubs. Weapon making requires access to raw materials like scrap or wood, a few hours work and a successful roll for Measure Enemy. You must roll at least two * to build a durable weapon – if you roll only one * the weapon is only good for one use (one attack). You can also repair damaged weapons. Each * you roll restores one lost point of Gear Bonus.
WEAPON MASTER You practice with your weapon for hours every day, and know exactly how to use it to inflict maximum damage. Pick a type of weapon from the list of melee weapons. You may choose unarmed combat (claws and fangs). When using your weapon of choice, weapon damage is increased by one point. You may learn this talent multiple times, for different types of weapons.
STONEWALL
You have mastered the art of defending yourself against multiple enemies at the same time, by positioning yourself so they can’t take advantage of their numbers. You can defend against close combat attacks any number of times in the same turn (but only once per attack). However, you lose your own action in that turn (or the next, if you have already acted that turn) if you parry once or several times.
WEAPON MAKER You can build simple melee weapons like knives, spears and clubs. Weapon making requires access to raw materials like scrap or wood, a few hours work and a successful roll for Measure Enemy. You must roll at least two * to build a durable weapon – if you roll only one * the weapon is only good for one use (one attack). You can also repair damaged weapons. Each * you roll restores one lost point of Gear Bonus.
WEAPON MASTER You practice with your weapon for hours every day, and know exactly how to use it to inflict maximum damage. Pick a type of weapon from the list of melee weapons. You may choose unarmed combat (claws and fangs). When using your weapon of choice, weapon damage is increased by one point. You may learn this talent multiple times, for different types of weapons.
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