Forest of Tombs
Geography
The Forest
At first glance the forest looks benign enough, and if not for the local's warnings one might not realize the very real danger that lurkes within in. The trees are tall and strong, and to all appearances healthy.
It is not until you reach deeper corners of the forest that things start to change. The trees grow closer together, the bark taking on a grey palor.
Not long after the random encounter the party begins seeing the magic pools, it starts as small puddles, barely a foot in diameter and smooth as a looking glass. The longer you walk the bigger the pools get until there is only a few precarious feet between them to walk upon.
You then start to notice the crysals. They grow in clumps around the pools, crawling over the ground and up the sides of trees leaving them greyed out and dead.
Upon closer inspection, some of these crystals aren't crystals at all, they are tombs. Small creatures are frozen in time, stuck in their tomb-shards.
The Maze
The forest grows thicker the closer you get to the lake, it reaches all the way to the very edges of the lake with no room to land a flying mount, nor navigate with a land mount. The blight infested forest does not allow anyone to pass easily. The trees and grond cover twist around eachother bizarly, confusing any who walk under their branches.
Light doesn't filter down through the spindly grey branches like it should, and glancing up reveals the tangled knots of the limbs stretching out above you. What light there is comes from the magic pools. You're not sure when it happened, but the pools and crystals are burning, the hot fire lapping at the mirrored surface.
The smaller, prey animals cannot be found within the blighted sections of the forest, but that doesn't mean it's empty. You can hear growing, and echoey howls wind through the trees. Twigs crack and the air is filled with the low hiss and crackle of the magic fires.
The Lake
Fauna & Flora
Lace moss
Dovfeyn Veyr
The Forest of Tombs (Lesser)
Random Encounters
Roll | Encounter |
---|---|
18-20 | Owl/Constricter Snake |
16-17 | Deer |
13-15 | Rat/rabbit |
11-12 | Giant Frog/Qupper fish |
9-10 | Badger/Boar |
6-8 | Worg/Direwolf/wolf |
1-5 | Fairie Dragons |
The Forest of Tombs (Greater)
Random Encounters Creatures with: /infected can be either completely normal or infected by the magic pools. You can either choose yourself which one to use or roll odds/evens to decide.
d10 | Encounters |
---|---|
1 | Blights/Infected |
2 | Cockatrice |
3 | Lizardfolk/infected |
4 | skeletons |
5 | Yuanti/Infected |
6 | Warg/infected |
7 | Infected constrictor snake |
8 | Greed Guard Drake/Infected |
9 | Infected Fairie Dragons |
10 | Infected Quipper fish |
Natural Resources
Magic Pools, magic Crystals
Alternative Name(s)
Feykro do qoth
Type
Forest, Boreal (Coniferous)
Location under
Owner/Ruler
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