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The Ancient Gold

Wuthgein (old one) Kreinviiz Yuldruknaar

Kreinviiz is the dragon that Olivia and Charles was taken to when they were seperated from the rest of the group. He has a vial of Slipscale cure in his hoard and willingly gave it to Charles.  
SRD

Gold Dragon, Ancient

Gargantuan dragon, lawful good
Armor Class 22 (natural armor)
Hit Points 546 28d20+252
Speed 40ft Fly: 80ft Swim: 40ft

STR
30 +10
DEX
14 +2
CON
29 +9
INT
18 +4
WIS
17 +3
CHA
28 +9

Saving Throws Dex +9, Con +16, Wis +10, Cha +16
Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 24 (62,000 XP)


Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 2d10+10 piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 2d6+10 slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 2d8+10 bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 13d10 fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 2d6+10 bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Physical Description

Facial Features

He has a long narrow face framed with long whisker-like spines. He has sharp eye ridges and long sweeping horns that arch back from his temples and nose.

Physical quirks

He favors his back right leg, from where he was injured trying to fend off the orcs who attacked his mate and their eggs.

Mental characteristics

Accomplishments & Achievements

He possesses the largest, most diverse horde in Myrth.

Failures & Embarrassments

He's so old, he forgot how to shapeshift. It's been so long sinice he has shifted that he simply doesn't remember how.

Mental Trauma

His beloved mate was killed by a pack of 'wild' orcs. Since then he has become reclusive, burying himself in his horde and only speaking to his son.

Intellectual Characteristics

He has an ear for music, and his slaves are all musically talented in one way or another. He's also well versed in a number of different languages.

Personality Characteristics

Motivation

He would like to see all orcs eradicated from his lands, often sending his followers out to hunt them down.

Vices & Personality flaws

He often gets lost in his mind and forgets he's talking to someone.

Social

Family Ties

His mate is long dead, but he has one son remaining, still quite young.

Religious Views

He's actually fine with the God's being turned to stone. If asked, he would prefer they remain that way....not that anyone ever asks him.
Current Location
Species
Year of Birth
7588 SD 1419 Years old
Children
Gender
Male
Eyes
Fiery yellow, knowing and aloof
Height
45'

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