Session 81 - To the Broken Lands
2 Kaldmont 1010 - 27 Kaldmont 1010
General Summary
The party decides that before they head back to Halag, they should probably check out the rest of the town to make sure there aren't other hidden risks. After some discussion, they set out to perform a house to house search. After many empty buildings and houses, they come to one that appears to have residents.
When Leo knocks on the door, they can hear frantic whispering. Tork and Seraphina decide to go around to the back of the house to watch the rear door. Meanwhile, Leo continues to say reassuring things at the front. The back door opens, Tork and Seraphina's presence startling them. Tork steps in, preventing the door from slamming shut. Seraphina and Tork recognize the "residents" as Cultists of Alphaks. At the front door, Leo decides to pick the lock, since the residents are clearly not cooperative. Once picked, Stavos forces open the door (someone is pushing back from the inside).
A fight breaks out and, unsurprisingly, the party significantly overpowers the Cultists. Leo knocks out the last one with his dagger (his first melee attack!), and they question him after he's brought to. On searching the building it is pretty clear that they were passing through the area, but up to know good - the find evidence of rituals to Alphaks.
The Party brings the freed slaves, and their new prisoner, back to Halag. Seraphina gifts the former slaves 60 gp each, and the horses are given to them. The hope is that this will enable the slaves to get back on their feet and not be too much of a burden on the already stressed city. The cultist is turned over to the authorities.
They can already tell that the situation in the city has improved even in the short time they were gone. It seems things are likely to stabilize. The party offers to bring their fishing ship to Halag for a while, to provide fish to the city at cost through the winter, as another helping hand. In addition, the party sticks around a couple days to allow Seraphina and Elincia to enrich the local farmland, using the long form of Plant Growth in the greater Halag area. WIth luck, this will help to get the region more self-sufficient later in the year.
Before moving on, Leo uses his Far Scribe ability to talk with Ynyr about which artifact to follow, as the one on the move seems to have gone south and out of range. He suggests this may be a weather migration factor, and can wait for later, and we should pursue the stationary one in the north, which seems to be within the Broken Lands. After some debate on how to get to the Broken Lands, the party decides to go by ship to Shireton, then by road North to Darokin.
Shireton is a beautiful city, with wonderful public parks, and architecturally interesting buildings. There are regular parties in the public spaces. While in town, Leo seeks out a tailor, and has an additional fancy outfit made. While waiting for the clothing to be finished, the party shops around for useful magic trinkets. The party purchases several items, though the hin merchants are prejudiced against orc-kin and charge him a premium. They spend a couple days in Shireton exploring the shops and the beautiful city before departing by paid caravan to Darokin.
- Elincia - Dress of Many pockets, Arrows +1, and Acorn Charm
- Tork - Chi Balancing Tea, and Amulet of Buoyancy
- Seraphina - Eyedrops of Clarity
- Leo - Scroll of Nightmares, Storyteller's Stein
- Party - Contingency Band
- Tork - Rose Quartz Koi, Mosshide Troll Belt, Fists of the Guiding Star
- Elincia - Arrow +2, Ring of Volleys, Ring of Split Mind, Rust Arrows, Luckleaf
- Leo - Chronal Sphere, Arcanist's Magnficent Magnifier
- Party - Aged Goodberry Wine, Gloves of Healing
Report Date
05 Jan 2024
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