The King's Law
Karameikos derives its law from Thyatian models, dividing crimes into different classes. The judge ruling over the case has a choice of punishments, according to the class of the law involved. The classes of crime in Karameikos are:
Class 1: Unarmed Assault (including fists or verbal threats). Theft, Fraud, or Tax Evasion of 10 gp value or less.
Class 2: Lesser Armed Assault (use of impromptu weapons, such as brawling), Theft, Fraud, or Tax Evasion of 11 to 100 gp value.
Class 3: Flight (escape from the authorities), Slander and False Accusation, Theft, Fraud, or Tax Evasion of 101 to 1,000 gp value.
Class 4: Greater Armed Assault (use of deadly weapons or magic), Endangerment (exposing another to danger through words or action, including inciting a mob or riot). Accidental Murder, Theft, Fraud, or Tax Evasion of 1,001 to 10,000 gp value.
Class 5: Spontaneous Attempted Murder, Theft, Fraud, or Tax Evasion of 10,001 or greater gp value.
Class 6: Deliberate Attempted Murder, Spontaneous (successful) Murder, Mutiny in peacetime.
Class 7: Deliberate Murder, Treason, Mutiny in Wartime.
Other crimes may be fitted into this framework as circumstance decrees - this is only a partial listing. In addition, many local communities have laws that apply within these communities.
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