Epiphany, Bolt of Keranos
World of Theros
Epiphany, Bolt of Keranos
Weapon
Legendary Artifact Requires Attunement
Thrown
Otherwise known by a lesser name, Faneia, Keranos
wields the very lightning itself. In Keranos's hands lightning
is used to strike down any impetuous mortal who has earned
his ire. However, Keranos is not without his favorites,
granting inspiration and epiphanies to those who please him.
Should he ever decide a mortal has earned more, he may
grant Epiphany for a time. However, should this prove the
mortal to be too rash, more lightning could solve the issue.
Javelin of Storms
This javelin grants a +2 bonus to attack
and damage rolls made with it. Additionally, you deal an extra
3d4 lightning damage with the javelin that also arcs to any
enemy creatures within 5 feet of your target. Immediately
after the Attack, the weapon flies back to your hand.
Blessing of Storms
If you are a worshiper of Keranos,
you gain all the following benefits for which you have the
required piety:
- Piety 10+. The javelin has 1 randomly determined minor
beneficial property. - Piety 25+. The javelin casts the cantrip thunderclap (DC
18) centered on your target whenever you land a critical hit
and the javelin has 1 additional randomly determined minor
beneficial property. - Piety 50+. The javelin has 1 randomly determined major
beneficial property.
If you aren’t a worshiper of Keranos, the javelin has 2
randomly determined major detrimental properties.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide
for details on randomly determined properties.
Epiphany
When you land a critical hit you are given a
sudden burst of inspiration and insight. You receive a d12
Inspiration die. Once within the next 10 minutes, you can roll
the die and add the number rolled to one ability check, attack
roll, or saving throw it makes. The creature can wait until
after it rolls the d20 before deciding to use the Inspiration
die, but must decide before the DM says whether the roll
succeeds or fails.
Once the Inspiration die is rolled, it is lost. You can only
have one Inspiration die at a time.
Spells
While the javelin is on your person, you can use an
action to cast one of the following spells (save DC 18):
lighting bolt (at 5th level), storm sphere, or chain lightning.
Once you use the javelin to cast a spell, the spell can’t be cast
again from it until the next dusk.
Destroying the Bolt
To destroy the bolt it must be thrust
into the heart of the Colossus of Akros, which then must be
carried to Purphoros's Forge in Mount Velus and struck with
Akmon, Hammer of Purphoros every minute for 1 day to
shatter the heart and bolt forever.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Lightning | 30/120 |
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