Nimoiras, Threads of Klothys
World of Theros
Nimoiras, Threads of Klothys
Weapon
Legendary Artifact Requires Attunement
Thrown, Versatile
Klothys wields Nimoiras, a spear entwined with the
threads of fate. In the hands of the god of destiny, she peers
across the threads of fate attached to the weapon and her
own head, looking up the destiny of mortals and ensuring
they are followed. In the most extreme and dire of
circumstances she may need to cut the thread with the
golden nail on her left thumb. This has never occurred
before. Klothys is largely unknown in Theros as she acted as
jailer to the Titans, thus she has never granted her weapon to
a mortal. If a follower were to be granted Nimoiras it would
be to capture someone seeking to escape their destiny or
change the destiny of others.
Spear of Destiny
This spear grants a +2 bonus to attack
and damage rolls made with it. Additionally, the first time you
miss with an attack roll on your turn you may choose to hit
instead.
Blessing of Destiny
If you are a worshiper of Klothys, you
gain all the following benefits for which you have the required
piety:
- Piety 10+. The spear has 1 randomly determined minor
beneficial property. Additionally, the spear has a reach of 15
feet. - Piety 25+. You are always under the effects of a guidance
spell. - Piety 50+. The spear has 1 randomly determined major
beneficial property.
If you aren’t a worshiper of Klothys, the spear has 2
randomly determined major detrimental properties.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide
for details on randomly determined properties.
Portent
When you finish a long rest, roll one d20 and
record the numbers rolled. You can replace any attack roll,
saving throw, or ability check made by you or a creature that
you can see with one of these foretelling rolls. You must
choose to do so before the roll, and you can replace a roll in
this way only once per turn.
Each foretelling roll can be used only once. When you
finish a long rest, you lose any unused foretelling rolls.
Spells
The spear has 15 charges. While holding it, you
can use an action to expend 1 or more of its charges to cast
one of the following spells (save DC 18) from it: gift of alacrity
(1 charge), augury (2 charges), fortune's favor (2 charges),
divination (4 charges), legend lore (5 charges), scry (5
charges), foresight (9 charges). The spear regains 1d12+3
expended charges daily at dawn.
Destroying the Spear
To destroy the spear one must cut
each of the 1d1000 threads entwined in the spear with the
golden nail that Klothys wears on her left thump. Then the
spear must be thrust into an oracle of any god.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Piercing | 20/60 |
Weight: 3 lb
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