Mages Revamp - Wizard & Sorcerer Buff and Warlock Revamp in Mythic Poems of Nárfold | World Anvil
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Mages Revamp - Wizard & Sorcerer Buff and Warlock Revamp

  The following is the changes made to the Wizard, Sorcerer and Warlock in the Mythic Odyssey of Narfold game.    
   

Wizard

 

Wizard Rework: Scribe

 

Wizard Savant

  First level in Wizard, Savant grants a first level spell and a cantrip based your choice of Wizard Order subclass.   Speak to a DM for which option you will be assigned for your subclass.  

Scrivener of Scrolls

  Starting at 3rd Level in the Wizard the research and scribing of spell scrolls has made you adept at crafting spell scrolls, which are described in the treasure chapter of the Dungeon Master’s Guide. The time and gold you must spend to make such a scroll are halved.    

Master Scrivener

Starting at 11th-level wizard feature whenever you finish a long rest, you can magically create a special type of spell scroll by copying a spell from your spellbook onto to a blank piece of paper or parchment. The scroll created in this way can only contain a spell of 1st or 2nd level and must have a casting time of 1 action. Once in the scroll, the spell’s power is enhanced, counting as one level higher than normal. You can cast the spell from the scroll by reading it as an action. The scroll is unintelligible to anyone else, and the spell vanishes from the scroll when you cast it or when you finish your next long rest.        

Sorcerer

 

Sorcerer Rework: Class buff

 

Spellcasting

  You always have 1 additional spell than what is described in the spells known table.  

Sorcery Points

You have 4 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You always have two additional points than what is described in the table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a Long Rest.  

Sorcerous Origin spells

  You learn additional spells when you reach certain levels in this class, which you will have to work with DM to make a Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.   Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level.   Example Spells table - Draconic Soul Sorcerer Level Spells 1st Converse With Dragons, Arctic Breath 3rd Doom of Consuming fire, See Invisibility 5th dispel magic, protection from energy 7th freedom of movement, summon construct 9th greater restoration, wall of force      

Warlock

  Changes made to Warlocks class feature to include Eldritch Blast as an ability granted to first level Warlocks.    

Warlock Ability: Eldritch Blast

  The following is changes to Warlock and Cantrip Eldritch Blast:  

Eldritch Blast

  Starting at 1st-Level in the Warlock class you gain a power to summon Eldritch forces from your Patron Pact. You choose one of the three options available below to shape your Eldritch Blast ability.   Eldritch Beam. (120ft range) A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.   Beams' power creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.     Eldritch Lash. (15ft range) A shaped tentacle whips out seeking an a creature within range. Select a target and they will be damaged by the whipping of the Lash, taking 2d4 force damage.   Lashes power creates more tentacles when you reach higher levels: Two lashes at 5th level, Three lashes at 11th level and Four lashes at 17th level. Each Lash is 2d4 on unique targets or only 1d4 additional to targeting the same target after the first. Once you reach 9th level the 1d4 to additional targeting a single creature becomes a 2d4 instead.     Eldritch Crash. (25ft line, 10ft wide) A wall of energy passes down the line of the range. When the wall of Eldritch Crash passes a creature, you can cause each creature in that line originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all take 2d6 force Damage. You can choose to have a creature not be affected by the wall when you cast the power   Crashes power increases when you reach higher levels: At 5th level your walls first target to fail the save damages increases to a 4d6 force damage, at 11th level each of the targets take 5d6 force damage and at 17th level each of the targets take 7d6 force damage.    

Eldritch Blast Cantrip

As this changes the Cantrip to a first level Ability it is now locked to Warlock only.

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