The Face Key
Target: Living Humanoid Creature
Keyhole Location: Underside of Target's Chin
Insertion Time: Action
Turn Time: Free Action
Removal Time None
Effect: Each time the Key is turned, It allows the user to choose one of the following options:
Keyhole Location: Underside of Target's Chin
Insertion Time: Action
Turn Time: Free Action
Removal Time None
Effect: Each time the Key is turned, It allows the user to choose one of the following options:
- Original Form. Any and all magical effects altering the target's appearance are immediately dispelled and the target reverts to its normal form.
- Aquatic Adaptation. The target becomes well adapted to an aquatic environment, sprouting gills, and growing webbing between its fingers. It can breathe underwater and gains a Swimming Speed equal to its Speed. This effect lasts indefinitely and can only be dispelled through another use of this Key.
- Change Appearance. The target's appearance changes. The user decides what they look like, including their height, weight, facial features, sound of their voice, hair length, coloration, and distinguishing characteristics, if any. The user can make the target appear as a member of another race, though none of their statistics change. The user cannot change the target's Size or basic shape; if the target is bipedal, the user can't make them become quadrupedal, for instance. This effect lasts indefinitely and can only be dispelled through another use of this Key.
- Natural Weapons. The user causes the target to grow claws, fangs, spines, horns, or a different Natural Weapon of their choice. The target's Unarmed Strikes deal 1d6 Bludgeoning, Piercing, or Slashing Damage, as appropriate to the Natural Weapon that was chosen, and the target is Proficient with their Unarmed Strikes. Finally, the Natural Weapon counts as magical for the purpose of overcoming Damage Resistances. This effect lasts indefinitely and can only be dispelled through another use of this Key.
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