The Matchstick Key
Target: Surface
Keyhole Location: Anywhere on the Target
Insertion Time: Bonus Action
Turn Time: Free Action
Removal Time: None
Effect: When the Key is turned, a 30ft. x 30ft. area of the target that includes the space in which the Key was inserted bursts into flames that burn for 10 minutes. Each round that a creature spends any amount of time in a burning area, that creature takes 1d8 Fire Damage. Flamable objects that are not worn or carried are destroyed by the flames.
Target: Creature or Object
Keyhole Location: Anywhere on the Target
Insertion Time: Attack
Turn Time: None
Removal Time: Bonus Action
Effect: In place of one of its Attacks, the user can insert the Matchstick Key into a target, dealing 2d8 Fire Damage to the target each round until it is removed.
Alternatively, the Matchstick Key can be afixed to the end of an arrow. On a Hit, the Key is inserted and the target takes 2d8 Fire Damage each round until it is removed.
The Matchstick Key can be slowly dragged along metal to cut through it. One minute of cutting seperates 5 cubic feet of material from the target.
The Matchstick Key can be used as an Improvised Weapon that deals 2d8 Fire Damage on a Hit.
Alternatively, it can be afixed to the end of a Melee Weapon, causing it to deal 2d8 Fire Damage in addition to the Weapon's normal Damage.
The Matchstick Key allows its user to cast any of the following Spells at will when using it as a Spellcasting Focus:
Keyhole Location: Anywhere on the Target
Insertion Time: Bonus Action
Turn Time: Free Action
Removal Time: None
Effect: When the Key is turned, a 30ft. x 30ft. area of the target that includes the space in which the Key was inserted bursts into flames that burn for 10 minutes. Each round that a creature spends any amount of time in a burning area, that creature takes 1d8 Fire Damage. Flamable objects that are not worn or carried are destroyed by the flames.
Target: Creature or Object
Keyhole Location: Anywhere on the Target
Insertion Time: Attack
Turn Time: None
Removal Time: Bonus Action
Effect: In place of one of its Attacks, the user can insert the Matchstick Key into a target, dealing 2d8 Fire Damage to the target each round until it is removed.
Alternatively, the Matchstick Key can be afixed to the end of an arrow. On a Hit, the Key is inserted and the target takes 2d8 Fire Damage each round until it is removed.
The Matchstick Key can be slowly dragged along metal to cut through it. One minute of cutting seperates 5 cubic feet of material from the target.
The Matchstick Key can be used as an Improvised Weapon that deals 2d8 Fire Damage on a Hit.
Alternatively, it can be afixed to the end of a Melee Weapon, causing it to deal 2d8 Fire Damage in addition to the Weapon's normal Damage.
The Matchstick Key allows its user to cast any of the following Spells at will when using it as a Spellcasting Focus:
- Control Flames
- Firebolt
- Continual Flame
- Flame Blade
- Heat Metal
- Fireball
- Fire Shield
- Wall of Fire
- Immolation
- Fire Storm
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