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The Mending Key

Target: Broken Nonmagical Object
Keyhole Location: Any Piece of the Target that is Large Enough (determined by the DM)
Insertion Time: Action
Turn Time: Free Action
Removal Time: None
Effect: When the Key is turned, the target is immediately repaired, regaining all of its Hit Points.
Target: Living Construct
Keyhole Location: Target's Chest
Insertion Time: Action
Turn Time: Bonus Action
Removal Time: Free Action
Effect: When the Key is turned, anything affecting any of the target's Ability Scores or Hit Point Maximum are ended immediately. The target also regains all its Hit Points, its Exhaustion level is reduced to 0, its missing parts, if any, are replaced, any damage it sustained is repaired, and all curses affecting the target end immediately, including the target's Attunement to cursed magic items. If the creature is Charmed, Frightened, Paralyzed, Petrified, or Stunned, the Condition ends. If the target is Prone, it can use its Reaction to stand up.
Once the Key has been used on a target, it cannot be used on that creature again until the next dawn.
Target: Dead Construct
Keyhole Location: Target's Chest
Insertion Time: Action
Turn Time: Bonus Action
Removal Time: Free Action
Effect: When the Key is turned, if the target’s soul is free and willing, the target is restored to life with all its Hit Points. This repairs all sustained damage, replaces any missing parts, neutralizes any poison, cures all diseases, reduces the target's Exhaustion level to 0, ends any effects reducing the target's Ability Scores or Hit Point Maximum, and lifts any curses affecting the creature when it died, including the target's Attunement to cursed magic items. If the target is Prone, it can use its Reaction to stand up.
Once the Key has been used on a target, it cannot be used on that target again until the next dawn.
Maker: Tremont Smith
Blood Donor: Unknown

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