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The Winding Key

Target: Non-Living, Non-Magical Object that is not being Worn or Carried
Keyhole Location: Anywhere on the Target (Chosen by the DM)
Insertion Time: Action
Turn Time: Bonus Action
Removal Time: None
Effect: When the Key is turned, the target comes to life and remain animated until the Key is used on them again. An object animated in this way has the following properties:

Animated Object (Winding Key) CR: -

Medium construct, neutral
Armor Class: Determined by the object's Primary Material and Size (see tables below)
Hit Points: Determined by the object's Size (see table below)
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

10 +0

WIS

10 +0

CHA

10 +0

Damage Vulnerabilities: Determined by the object's Primary Material (see table below)
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhausted, Frightened, Paralyzed, Petrified, Poisoned
Senses:
  • Blindsight: 60ft.
  • Passive Perception: 10 + WIS Modifier
Languages: An object can read, write, and understand the languages that the creature who used the Key on them know
Challenge Rating: -

  • Ability Scores. An object's INT, WIS, and CHA are 10 and its STR, DEX, and CON are determined by its primary material as shown in the table below. If the object is of a material not found on the list, use a 10 for all Ability Scores unless the DM tells you otherwise.
  • Antimagic Susceptibility. An object is Incapacitated while it is in an Antimagic Field.
  • Damage Threshold (DT). An object's DT is determined by its primary material as shown in the table below. Objects with a DT have Immunity to all Damage unless they take an amount of Damage from a single Attack or Effect equal to or greater than their DT, in which case they take Damage as normal.
  • Destructible. When an object reaches 0 Hit Points it dies and cannot be reanimated until it is repaired. If the Damage that reduced it to 0 Hit Points was of a type that the object was Vulnerable to, the object is destroyed and cannot be repaired.
  • Inorganic. An object does not need to eat, drink, breathe, or sleep and magic cannot put it to sleep.
  • Primary Material. The primary material of an object (as determined by the DM) is the material that an object is primarily made up of.
  • Proficiency Bonus (PB). An object's PB is equal to that of the creature that animated it.
  • Proficiencies. An object is Proficient with all Weapons they are capable of using (objects without limbs/appendages capable of grasping something cannot wield Weapons). They gain no benefit from wearing armor.
  • Size. Only objects of the Size categories listed in the tables below can be animated in this way.

Actions

  • Multiattack. An object gets a number of Attacks equal to the number of arms it has (minimum of one).
  • Slam. Melee Weapon Attack: +(PB + STR Modifier) to hit, reach 5ft., one target. Hit: 3 (1d4) Bludgeoning Damage.

The Winding Key.png
Maker: Tremont Smith
Blood Donor: Unknown

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