Fydor

I come from a small village high up in the mountain side, overlooking rivers, waterfalls and the fjord. Most of the villagers were farmers, living a simple life, only a few would leave thinking they would go on an "adventure", only to return as soon as they ran out of food. Most of the time I would be out in my boat fishing, or hunting deer and boar in the forest, while my family wanted me to run the farm, learn how to plant and maintain the farm lifestyle. But I was not built for hard and heavy work, I am light on my feet, quick and do not require much, some light hunting is my thing.   Being half Elf has it's benefits, as well as drawbacks. Everyone things I can do magic because of my pointy ears, which is just annoying. I guess it's because when we're out late at night, the darkness does not bother me and I can see fine for the most part. So when I notice something, nobody else can see, they think its magic. However I can split a walnut in two with an arrow if you throw it in the air.   There are a few tribes here, that joined forces, so at an early age I was speaking several different languages. Being on a farm you also pick up on how to "talk" to animals, or at least make them do what you want to more or less.   One winter morning we heard a caravan of people coming, waking us up with all sorts of noise and drama. I do not recall what the main chief was call or his crew, but they started picking up some of our you females while killing all boys and older ladies, as well as livestock. Burnt the village to the ground while they looted all our harvest for the winter. It was by pure luck that I managed to escape in the midst of all the smoke and chaos on my horse, arrows and bow in hand. We quickly got to the edge of the forest where tracking us would be harder, and we were chased by two trackers. Two lousy trackers that did not realize I rode in a circle, putting an arrow through their skulls from behind. I managed to reign in their horses, take their weapons, which were mostly garbage bows, and some half broken daggers. All in all I managed to scrape up 20 good arrows that will serve me well, as well as a beautiful rapier which will be my close combat weapon if needed. With enough clothes to keep me warm, we rode out of the valley and far away, for several days. I was too much in a shock to try to return and deal with the group, they must have been more than 30, mostly large well protected savages.   As I came across tracks in the snow and dirt, I started figuring out how to analyse them, and find out which way they were going, hold old the tracks were, and soon enough I got to a caravan of some poor souls who were famished and in need of some repairs on their wagon.   That night they prepared a nice fire, to keep us all warm and keep any unwanted wolfs or other creatures away. As a thanks for helping me, and I like helping others, I managed to fix their wagon wheel issue, and we slaughtered on of the horses I had with me, so we all had something to eat. Next day I let them have the other horse and I rod off on my horse Mr.Horsie McHorseface. Nobody liked that name, but I could care less.   Now that I have been in the woods, alone for weeks, if not months, always had a successful hunt bringing me good protein, and built some confidence in both archery, as well as using my rapier, I wanted to get with a group of explorers. On our journey I would murder any highway robbers and thiefs, and help those in need. If I ever come across the group who butchered my village, they will pay dearly and very very slowly.

Mental characteristics

Employment

  • Wagon master in caravan
  • Initiate of the Dragon Lancer's
Current Location
Species
Children
Eyes
Brown
Hair
Brown Hair
Height
6"
Weight
185

Fydor

Ranger 3 Class & Level
Caravan Specialist Background
Half-Elf Race
Any Alignment

Strength 14
+2
Dexterity 17
+3
constitution 16
+3
intelligence 16
+3
wisdom 16
+3
charisma 15
+2
Total Hit Dice 3
Hit Die 1d10+3
2 proficiency bonus
15 Passive perception
4 Strength
5 Dexterity
3 Constitution
3 Intelligence
3 Wisdom
2 Charisma
saving throws
3 Acrobatics
5 Animal Handling
3 Arcana
4 Athletics
2 Deception
3 History
3 Insight
2 Intimidation
3 Investigation
5 Medicine
7 Nature
5 Perception
2 Performance
2 Persuasion
3 Religion
3 Sleight of Hands
5 Stealth
5 Survival
skills
14
AC
22
Hit Points
3
Initiative
30
Speed

Languages


Common
Elvish
Undercommon
Celestial

Tools


Vehicles(land)
Proficiencies
NameAttackDamageType
Longbow[roll 1d20+7][roll 1d8 + 3]Piercing
Rapier[roll 1d20+5][roll 1d8 + 3]Piercing
Longbow Attack | [roll 1d20+7] | Damage [roll 1d8 + 3] | Piercing
Rapier Attack [roll1d20+5] | Damage [roll 1d8+3] | Piercing Attacks
◆ Spellcasting (Ranger 2, UA:RR 3) [2 spells known]
I can cast ranger spells that I know, using Wisdom as my spellcasting ability
Spellcasting

Weapons


Longbow
Rapier
Arrows
Arrow of the Hydra

Adventurers Gear


Bedroll
Mess kit
Tinderbox
Rations
Waterskin
50 Feet of rope
Equipment
Anything can be learned if you have the right teacher. Most folks just need a chance.
Personality Traits
Service: Using my talents to help others is the best way of helping myself. (Good)
Ideals
A caravan I lead was attacked by bandits and many innocents died. I swear that I will avenge them by killing any bandits I encounter.
Bonds
I have trouble trusting people I've just met.
Flaws

Ranger Features


Ranger (Deep Stalker Conclave), level 2:
◆ Favored Enemy: Beasts (Ranger 1, UA:RR 2) [+2 weapon attack damage]
I get a bonus to damage rolls with weapon attacks against beasts
I have adv. on Wis (Survival) to track and Int checks to recall info about beasts
I learn a language, typically one spoken by or associated with beasts
◆ Natural Explorer (Ranger 1, UA:RR 3)
On my first turn in combat, I have adv. on attacks against those that did not yet act
I ignore difficult terrain; I have adv. on Initiative; I have benefits in travel, see page 3
◆ Archery Fighting Style (Ranger 2, UA:RR 3)
+2 bonus to attack rolls I make with ranged weapons

Background Feature


Wagonmaster:
I'm used to being in charge. My reputation has me on a short list for critical jobs, allows me to attract two more loyal workers for caravaning, and causes others to look to me for direction. I can identify the most defensible locations for camping. I have a great memory for maps and geography. While travelling, I can always find my cardinal directions.

Racial Traits


Half-Elf (+2 Charisma and +1 to two other ability scores of my choice)

Skill Versatility: I gain proficiency in two skills of my choice.
Features & Traits