Paladin Features
Paladin (Oath of the Weave), level 3:
◆ Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
Until the end of my next turn, I sense the type/location if it is not behind total cover
◆ Lay on Hands (Paladin 1, PHB 84) [15× per long rest]
As an action, I can use points in my pool to heal a touched, living creature's hit points
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
◆ Divine Smite (Paladin 2, PHB 85)
When I hit a melee weapon attack, I can expend a spell slot to do +2d8 radiant damage
This increases by +1d8 for each spell slot level above 1st and +1d8 against undead/fiends
◆ Great Weapon Fighting Style (Paladin 2, PHB 84)
Reroll 1 or 2 on damage if wielding two-handed/versatile melee weapon in both hands
◆ Divine Health (Paladin 3, PHB 85)
I am immune to disease, thanks to the power of my faith
◆ Arcane Cantrips (Oath of the Weave 3, FRA2 22)
I learn two cantrips, with Charisma as my spellcasting ability
◆ Channel Divinity (Oath of the Weave 3, PHB 85) [1× per short rest]
◆ Channel Divinity: Spellfire Blade (Oath of the Weave 3, FRA2 22) [2d8+3 damage]
As a bonus action, I can infuse my weapon with arcane energy for 1 minute
My first hit with it as part of an action to cast a cantrip, it deals extra radiant damage
Also, the next time the target tries to cast a spell, it must succeed a concentration save
◆ Channel Divinity: Spellfire Shield (Oath of the Weave 3, FRA2 22)
As a reaction when a spell missed me or I save against it, I can redirect the spell cast
I can have it target another within 30 ft, causing a new attack/save roll
◆ Spellshatter (Oath of the Weave 3, FRA2 22) [Charisma modifier per long rest]
As a bonus action when I use Divine Smite, I can dispel spells affecting the target
All spells of a level equal to or lower than the spell slot used for the smite are ended
If the attack triggers a concentration save, the DC is that of my paladin spell DC
Background Feature
Knightly Regard:
I receive shelter and succor from members of my knightly order and its sympathizers. Religious knightly orders get aid from temples and communities of my deity. Civic order knights get help from the community they serve. Philosophical order knights can find help from those they have aided in pursuit of their ideals, and those who share those ideals.
Racial Traits
Loxodon (+2 Constitution, +1 Wisdom)
Powerful Build: I count as one size larger for my carrying capacity, push, drag, and lift.
Stonecunning: I can add double my proficiency bonus to Intelligence (History) checks related to the origin of stonework, instead of my normal proficiency bonus.
Keen Smell: I have advantage on Wisdom (Perception) and Intelligence (Investigation) checks that rely on smell.
Natural Armor: I have and AC of 13 + Dexterity modifier + shield.
Features & Traits