Tukar Undin

Tukar Undin

Relationships

Current Location
Species
Spouses
Siblings
Children
Height
8'5"
Other Affiliations

Tukar Undin

Paladin 3 Class & Level
Knight of the Order Background
Loxodon Race
Chaotic Evil Alignment

Strength 18
+4
Dexterity 15
+2
constitution 18
+4
intelligence 13
+1
wisdom 14
+2
charisma 18
+4
Total Hit Dice 3
Hit Die 1d10+4
2 proficiency bonus
12 Passive perception
4 Strength
2 Dexterity
4 Constitution
1 Intelligence
4 Wisdom
6 Charisma
saving throws
2 Acrobatics
2 Animal Handling
1 Arcana
6 Athletics
4 Deception
1 History
2 Insight
6 Intimidation
1 Investigation
2 Medicine
1 Nature
2 Perception
4 Performance
6 Persuasion
3 Religion
2 Sleight of Hands
2 Stealth
2 Survival
skills
17
AC
34
Hit Points
2
Initiative
30
Speed

Tools


Mason's Tools

Languages


Common
Giant
Loxodon
Proficiencies
Flail[roll 1d20 + 6]1d8 + 4Bludgeoning
Greatsword[roll 1d20+6][roll 2d6+4]Slashing
Flail | [roll 1d20 + 6] | 1d8 + 4 | Bludgeoning
Greatsword | [roll 1d20+6] | [roll 2d6+4] | Slashing Attacks
I can cast prepared paladin spells, using Charisma as my spellcasting ability
I can use a holy symbol as a spellcasting focus
Spellcasting
Shield
Equipment
I'm slow to make new friends, because I've lost too many old ones.
Personality Traits
Might: In life as in war, the mightier force prevails. (Evil)
Ideals
Those who fight with me are those worth laying down my life for.
Bonds
I'd rather eat my weapon than admit when I'm wrong.
Flaws

Paladin Features


Paladin (Oath of the Weave), level 3:
◆ Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
Until the end of my next turn, I sense the type/location if it is not behind total cover
◆ Lay on Hands (Paladin 1, PHB 84) [15× per long rest]
As an action, I can use points in my pool to heal a touched, living creature's hit points
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
◆ Divine Smite (Paladin 2, PHB 85)
When I hit a melee weapon attack, I can expend a spell slot to do +2d8 radiant damage
This increases by +1d8 for each spell slot level above 1st and +1d8 against undead/fiends
◆ Great Weapon Fighting Style (Paladin 2, PHB 84)
Reroll 1 or 2 on damage if wielding two-handed/versatile melee weapon in both hands
◆ Divine Health (Paladin 3, PHB 85)
I am immune to disease, thanks to the power of my faith
◆ Arcane Cantrips (Oath of the Weave 3, FRA2 22)
I learn two cantrips, with Charisma as my spellcasting ability
◆ Channel Divinity (Oath of the Weave 3, PHB 85) [1× per short rest]
◆ Channel Divinity: Spellfire Blade (Oath of the Weave 3, FRA2 22) [2d8+3 damage]
As a bonus action, I can infuse my weapon with arcane energy for 1 minute
My first hit with it as part of an action to cast a cantrip, it deals extra radiant damage
Also, the next time the target tries to cast a spell, it must succeed a concentration save
◆ Channel Divinity: Spellfire Shield (Oath of the Weave 3, FRA2 22)
As a reaction when a spell missed me or I save against it, I can redirect the spell cast
I can have it target another within 30 ft, causing a new attack/save roll
◆ Spellshatter (Oath of the Weave 3, FRA2 22) [Charisma modifier per long rest]
As a bonus action when I use Divine Smite, I can dispel spells affecting the target
All spells of a level equal to or lower than the spell slot used for the smite are ended
If the attack triggers a concentration save, the DC is that of my paladin spell DC

Background Feature


Knightly Regard:
I receive shelter and succor from members of my knightly order and its sympathizers. Religious knightly orders get aid from temples and communities of my deity. Civic order knights get help from the community they serve. Philosophical order knights can find help from those they have aided in pursuit of their ideals, and those who share those ideals.

Racial Traits


Loxodon (+2 Constitution, +1 Wisdom)
Powerful Build: I count as one size larger for my carrying capacity, push, drag, and lift.
Stonecunning: I can add double my proficiency bonus to Intelligence (History) checks related to the origin of stonework, instead of my normal proficiency bonus.
Keen Smell: I have advantage on Wisdom (Perception) and Intelligence (Investigation) checks that rely on smell.
Natural Armor: I have and AC of 13 + Dexterity modifier + shield.
Features & Traits