Order of the Phoenix (red)

by inwils
If there was every an order of sorcerers who could be identified as battle mages then it would be the sorcerers of the Order of the Phoenix. These sorcerers use their power to deal damage and to advise others of tactics and strategies. They were known to fight along with the leaders and soldiers within the last inter-continental war and are summoned in time of war or invasion. Sorcerers of this order tend to be fiery as their order’s name would suggest. You rarely find a Phoenix Sorcerer who is not quick to anger or to prove themselves with duels or combat. They tend to have their buildings alongside the city barracks and are known for their celebrations and … well.. parties. Despite their fiery temperament their are loyal fellows and will stand fast in most situations.   In order to assist their comrades in battle, their spells seek to improve or diminish anything from damage resistance to strength. They are capable of animating stone and fire and recently members of the higher ranks within the order have started to dabble in creating golems to do their bidding and to serve, protect and damage.   There is currently a rumour circulating Odes, that the Phoenix Order has made a tenuous alliance with the Order of the Lich in order to ensure more domination in the Council of Sorcerers. This is currently allowing them to move many of the decisions towards a more ‘physical’ solution. It is not known whether the order actually understands that they are being manipulated by the Lich Order or whether the Phoenixes have their own agenda which they are following.  
Novice Apprentice Adept Mage Arch Mage
Wrack Attract Fire Smother Attract Missiles Sculpt Fire
Abjure Sleep Haste/Hinder (Person) Haste/Hinder (Vehicle) Animate Stone Abjure Pain
Bypass Normal Armour Enhance Strength Animate Fire Bypass Magical Armour Sculpt Stone
Damage Resistance (Person) Shape Change (Small Birds) Shape Change (Medium Birds) Shape Change (Large Birds) Shape Change Phoenix
Spell Resistance (Person) Neutralise Magic Protective Ward Damage Resistance (Object) Transmogrify (Stone/Fire)
Damage Enhancement Spell Resistance (Object)

Skills for Progression

 
  • Invocation Shaping Folk Magic Combat Style Unarmed Combat Perception Willpower
 
  • Lore (Strategy and Tactics) Lore (Specialism - combat related)

Spells

  • Abjure Animate Attract Bypass Armour Damage Enhancement Damage Resistance Enchant Object Enhance Strength Haste Hinder Protective Ward Shapechange (Bird/Phoenix) Spell Resistance Switch Body Wrack

Ranks

 
  • Novice (Common) Apprentice (Dedicated) Adept (Proven) Mage (Overseer) Arch Mage (Leader)

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