Dwarf
Race Details
Dwarf Traits
Ability Score Increase
You may increase any ability scores of your choosing up to three times, however you may not increase any one ability score more than twice.Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.Speed
Your base walking speed is 25 feet. Your speed can not reduced by wearing heavy armor.Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, war pick, light hammer, and warhammer.Dwarven Stoutness
Whenever you are forced to make a save to be knocked prone or moved, you have advantage on the save.Languages
You can speak, read, and write Common and Stonespeak.Subraces
Four main subraces of dwarves populate the worlds of Mytkora: hill dwarves, mountain dwarves, castle dwarves, and cave dwarves. Choose one of these subraces.Hill Dwarf
Hill dwarves are simpler folk than their mountain-dwelling and castle-building cousins. They build expansive villages among the hills and are renowned hunters and farmers. They normally have tanned skin and red hair, though it can be brown or black.Mastery of Wood
You gain proficiency with Carpenter's Tools.Deceptive Speed
Your base walking speed is increased by 5 feet. Additionally, when you use the Dash action on your turn, your movement speed increases by 10ft.Mountain Dwarf
Mountain dwarves are the most prideful of all the subraces, and are also the most vengeful. They live under the mountains for seclusion from the outside world, preferring to instead hoard their precious materials and masterwork smithing. They have skin tones ranging from a dull gray to pale and normally have black or brown hair.Mastery of Metal
You gain proficiency with Smithing Tools.Blacksmith’s Boon
Once per long rest, you can improve any martial weapon. For the next 8 hours, the weapon has a +1 bonus to attack and damage rolls. This does not make the weapon magical.Castle Dwarf
Castle dwarves are the tallest and broadest of the dwarves and pride themselves on their impenetrable strongholds and towers. They are excellent defenders and masons, and are known to build complex siege engines as well. They normally have weathered, but somewhat pink tinted skin and hair colors ranging from black to brown to red.Mastery of Stone
You gain proficiency with Mason’s Tools.Strong Arms
You do not suffer disadvantage on thrown weapon attacks due to the range of your target.Cave Dwarf
Cave dwarves are shorter and thinner than the other dwarves, and could be mistaken for halflings were it not for the glowing eyes and often nearly translucent skin. They make for excellent warriors and assassins, having been accustomed to defending the Dwarven Kingdom from Yparxis' Underdark assailants for centuries.Mastery of Blood
You gain proficiency in the Medicine skill. Additionally, once per long rest when you take damage, you may use your reaction to halve that damage.Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Lore: Dwarves
Remove these ads. Join the Worldbuilders Guild
Comments