Elfheim
The chaotic wilds, the dangerous easts. Elfheim is less so a region of control, and is much better described as no mans land. It is composed of few actual regions and is largely considered to be hostile and unclaimed territory aside from its large quantity of non human population. The region itself is composed of loose nomadic collectives with ties to a larger body in the Fey wild itself.
Structure
Loose clans with electives that distribute into regional druidic circles.
Public Agenda
The survival of both citizen and culture.
Assets
Abundant use of magic with minimal restraint. With skill levels ahead of human castors.
Survive the blood, become the root
Type
Geopolitical, Country
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