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Absorb Elements

1st-Level Abjuration

Effect

This spell is often used as a defense in combat, able to capture the energy of an incoming elemental attack. The caster can then use whatever was absorbed and fire it back on their opponent, making the spell useful as both defense and offense.

Manifestation

When the spell is cast, a blue shimmering field will engulf the caster, swirling around them like a second skin. Elements absorbed by this spell will remain in the field, swirling with energy, until the caster launches them back at their opponent.

Meta

Elemental Evil Player's Companion

Absorb Elements

1-level Abjuration

Casting Time: 1 reaction
Range/Area: Self
Components: Somatic
Duration: 1 round
Attack/Save: None
Damage/Effect: Acid, cold, fire, lightning, thunder
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
Available for: Artificer, Druid, Ranger, Sorcerer, Wizard
Gestures & Ritual
Somatic: Spread palms and hold in front of self.
Related Discipline
Arcane Craft
Druidry
Sorcery
Wizardry
Woodcraft
Related School
Abjuration
Related Element
Acid, cold, fire, lightning, thunder
Effect Duration
6 seconds
Effect Casting Time
Reaction
Range
Self
Level
1st
Source
Arcane

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Cover image: Blue by Yongseok Jung

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