Peacekeepers
Peacekeepers act as the police forces of S'aue cities and settlements.
These automated arbitrators patrol the streets and activate upon detecting criminal behavior or if their aural receptors receive cries for help. Their artificial intelligence is rudimentary and can only parse very simple instructions, but that is often all that is necessary for a shopkeep to instruct them in which direction a thief might have fled towards or to take an eyewitness account which they can then play back to actual S'aue investigators.
Upon apprehending a suspect, the peacekeepers will apply the necessary force (usually in the form of a stunning electric shock) to detain them, after which they pick up the perpetrator and deliver them to their assigned precinct to be imprisoned while they wait for their trial. Most S'aue settlements have one or more precincts, and each precinct employs a dozen or so Peacekeeper units, give or take a unit or two.
One particularly useful feature of the Peacekeepers is that they constantly monitor the entire S'aue populace of the settlement they are assigned to, and should one be deactivated for any reason, they can and will immediately head to the location of said S'aue, arriving to a possible murder scene much faster than any Human guard or Arachnitha sentinel could ever hope to.
Peacekeepers are so efficient, in fact, that the human city-states are considering replacing some of their own guards with them. However, the leadership of the city-state of Telothia protests the notion, claiming that human soldiers should guard human settlements. The S'aue themselves are also not very keen on sharing their technology, citing concerns about misuse that could lead to a situation similar to their own alleged enslavement as well as noting that the overwatch feature really only works for the S'aue, who can be networked together in such a fashion while humans can not.
As usual, Flickstitch Mnemone, the mayor of Onset-1 and a known advocate for human-S'aue relations, is all for the proposition.
These automated arbitrators patrol the streets and activate upon detecting criminal behavior or if their aural receptors receive cries for help. Their artificial intelligence is rudimentary and can only parse very simple instructions, but that is often all that is necessary for a shopkeep to instruct them in which direction a thief might have fled towards or to take an eyewitness account which they can then play back to actual S'aue investigators.
Upon apprehending a suspect, the peacekeepers will apply the necessary force (usually in the form of a stunning electric shock) to detain them, after which they pick up the perpetrator and deliver them to their assigned precinct to be imprisoned while they wait for their trial. Most S'aue settlements have one or more precincts, and each precinct employs a dozen or so Peacekeeper units, give or take a unit or two.
One particularly useful feature of the Peacekeepers is that they constantly monitor the entire S'aue populace of the settlement they are assigned to, and should one be deactivated for any reason, they can and will immediately head to the location of said S'aue, arriving to a possible murder scene much faster than any Human guard or Arachnitha sentinel could ever hope to.
Peacekeepers are so efficient, in fact, that the human city-states are considering replacing some of their own guards with them. However, the leadership of the city-state of Telothia protests the notion, claiming that human soldiers should guard human settlements. The S'aue themselves are also not very keen on sharing their technology, citing concerns about misuse that could lead to a situation similar to their own alleged enslavement as well as noting that the overwatch feature really only works for the S'aue, who can be networked together in such a fashion while humans can not.
As usual, Flickstitch Mnemone, the mayor of Onset-1 and a known advocate for human-S'aue relations, is all for the proposition.
Begone, rabble. Or do you want me to sic the peacekeepers on you?–A S'aue aristocrat talking down to a Deficient
Comments