Aramore
Age: Mature ~10 years
Hardship Likelihood: 1
Hardship Type:
—- Inter-CommunityConflict/Violence - Heavy Losses -3 population density -3 disposition
Size: Small
Condition: Simple
Environment: Coast Desert
Speciality: Crafted Goods
Resources: Herbs (herbalist’s hut & garden)
Recent History: Bumper Production - a staple resource of the village has yielded very well, recently.
Population Density: Dense -1 crime
Disposition: Neutral
Law Enforcement: Sheriff & Deputies +2 crime
Leadership: Natural Village Elder
Population Wealth: Average
Crime: Little-to-None
Places of Worship: 2
—- Sanctuary
—- Oratory
Fervency of Local Following: Subtle
Alignment of Faith: Neutral
Places of Gathering: Gathering Hall
Other Locations: 2
—- Herbalist’s Hut
—- Garden
—- Stable
—- Tavern
Events: Love
Political Rumors: Drums of War
Superstitions: After visiting a grave or cemetery, one must take a winding path home, making stops along the way, in order to lose any tag-along spirits.
Goings On: Echoes on the Deep
Opportunities: Hauntings
Harsh Weather: Drought
Danger Level: Low
Danger Type: Monster Prey
Type
Village
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