Bresa
Origin: Natural Progression - Village
Priority: Faith - Free Temple District
Age: Old - 300-1000 years +1 population density
Size: Large - 32,000 people +2 number of districts
Outside the City: None, Farming (livestock)
Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement
General Condition: Decent +0 district condition
Environment: Coast, Plains
Fortification: Lightly Fortified +1 disposition
Market Square: Ample
Vendor Stall Acquisition: First Come, First Serve - Fee
Merchant Overflow: Banned +1 law enforcement
Underground Passage: Natural Caves
Population Density: Populous +0 night activity
Population Wealth: Average +0 general crime
Visitor Traffic: Masses +4 night activity
Disposition: Neutral
Night Activity: Active
Leadership: Merchant Monarch - Free Market District
Law Enforcement: City Watch -1 general crime
General Crime: Uncommon +2 urban encounters
Districts: 5 (Temple, Market, Docks, Industrial, Botanical)
Temple--
District Condition: Far Better 2 steps better than Decent
District Entry: Lightly Guarded +1 district crime
District Crime: Far Better 2 steps better than Uncommon
Housing: Limited
Notable Locations: 2
Locations:
Great Temple
Archives/Library
no shops
Hired Help: Scribes (Individual Person)
Hired Help: Priestly Guidance (Guild)
Hired Help: Hands of Divine (Individual Person)
Amphitheater (notable - Top Notch Marketing)
Alchemist shop (notable - Unique Offering)
Bathhouse
Artist shop
Market--
District Condition: Worse 1 steps lower than Decent
District Entry: Open +0 district crime
District Crime: Worse 1 steps lower than Uncommon
Housing: Moderate
Notable Locations: 3
Locations:
Baker shop
Butcher shop
General Store shop
Smithy shop
Tailor shop
Tavern (notable - Superstition)
Luxury Furnishing (notable - Generous Spirit)
Barber shop (notable - Meeting Place)
Rare Libations & Fare shopÂ
Docks--
District Condition: Worse 1 steps lower than Decent
District Entry: Gated & Guarded +3 district crime
District Crime: Equal than Uncommon
Housing: Limited
Notable Locations: 1
Locations:
Shipwright shop
Weaver shop
House of Leisure
Inn
Tavern
Club (notable - Vested Interests)
Rare Libations & Fare shop
Rare Trade Goods shop
Magic Shop: Books
Industrial--
District Condition: Worse 1 steps Lower than Decent
District Entry: Guarded +2 district crime
District Crime: Equal than Uncommon
Housing: Moderate
Notable Locations: 0
Locations:
Smithy shop
Textile Production shop
Miller shop
Gathering Hall
House of Leisure
Thatcher shop
Botanical--
District Condition: Better 1 steps better than Decent
District Entry: Guarded +2 district crime
District Crime: Far Better 2 steps better than Uncommon
Housing: Extensive
Notable Locations: 1
Locations:
Outdoor Recreational Area
no shop
Inn
Stable
Soothsayer (notable - Exciting)
Baker shop
Hired Help: Guides & Trackers (Individual Person)
Dance Hall
Recent History: An item of local cuisine has suddenly been rendered inedible. Whatever a causing the problem seems to be persisting
Noteworthy Officials: Clerk - Overqualified
Beneath the Surface: Secret - Single, Direct Occurrence
Type
City
Population
31,500
Comments