Bresa

Origin: Natural Progression - Village Priority: Faith - Free Temple District Age: Old - 300-1000 years +1 population density Size: Large - 32,000 people +2 number of districts Outside the City: None, Farming (livestock) Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement General Condition: Decent +0 district condition Environment: Coast, Plains Fortification: Lightly Fortified +1 disposition Market Square: Ample Vendor Stall Acquisition: First Come, First Serve - Fee Merchant Overflow: Banned +1 law enforcement Underground Passage: Natural Caves   Population Density: Populous +0 night activity Population Wealth: Average +0 general crime Visitor Traffic: Masses +4 night activity Disposition: Neutral Night Activity: Active Leadership: Merchant Monarch - Free Market District Law Enforcement: City Watch -1 general crime General Crime: Uncommon +2 urban encounters   Districts: 5 (Temple, Market, Docks, Industrial, Botanical)   Temple-- District Condition: Far Better 2 steps better than Decent District Entry: Lightly Guarded +1 district crime District Crime: Far Better 2 steps better than Uncommon Housing: Limited Notable Locations: 2 Locations:
  • Great Temple
  • Archives/Library
  • no shops
  • Hired Help: Scribes (Individual Person)
  • Hired Help: Priestly Guidance (Guild)
  • Hired Help: Hands of Divine (Individual Person)
  • Amphitheater (notable - Top Notch Marketing)
  • Alchemist shop (notable - Unique Offering)
  • Bathhouse
  • Artist shop
  • Market-- District Condition: Worse 1 steps lower than Decent District Entry: Open +0 district crime District Crime: Worse 1 steps lower than Uncommon Housing: Moderate Notable Locations: 3 Locations:
  • Baker shop
  • Butcher shop
  • General Store shop
  • Smithy shop
  • Tailor shop
  • Tavern (notable - Superstition)
  • Luxury Furnishing (notable - Generous Spirit)
  • Barber shop (notable - Meeting Place)
  • Rare Libations & Fare shop 
  • Docks-- District Condition: Worse 1 steps lower than Decent District Entry: Gated & Guarded +3 district crime District Crime: Equal than Uncommon Housing: Limited Notable Locations: 1 Locations:
  • Shipwright shop
  • Weaver shop
  • House of Leisure
  • Inn
  • Tavern
  • Club (notable - Vested Interests)
  • Rare Libations & Fare shop
  • Rare Trade Goods shop
  • Magic Shop: Books
  • Industrial-- District Condition: Worse 1 steps Lower than Decent District Entry: Guarded +2 district crime District Crime: Equal than Uncommon Housing: Moderate Notable Locations: 0 Locations:
  • Smithy shop
  • Textile Production shop
  • Miller shop
  • Gathering Hall
  • House of Leisure
  • Thatcher shop
  • Botanical-- District Condition: Better 1 steps better than Decent District Entry: Guarded +2 district crime District Crime: Far Better 2 steps better than Uncommon Housing: Extensive Notable Locations: 1 Locations:
  • Outdoor Recreational Area
  • no shop
  • Inn
  • Stable
  • Soothsayer (notable - Exciting)
  • Baker shop
  • Hired Help: Guides & Trackers (Individual Person)
  • Dance Hall
  • Recent History: An item of local cuisine has suddenly been rendered inedible. Whatever a causing the problem seems to be persisting Noteworthy Officials: Clerk - Overqualified Beneath the Surface: Secret - Single, Direct Occurrence
    Type
    City
    Population
    31,500

    Comments

    Please Login in order to comment!