Brugan
Origin: Magical - influenced/founded by a powerful being/demigod
Priority: Faith - Free Temple District
Age: Ancient - +2 population density
Size: Medium (structures in the city are able to support around 24,000 people - +0 number of districts
Outside the City: Medical Camp, Barrows, Event Grounds
Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement
General Condition: Decent +0 district condition
Environment: Coastal
Fortification: Extremely Fortified +7 disposition
Market Square: Spacious
Vendor Stall Acquisition: Bid
Merchant Overflow: Monitored
Underground Passage: Natural Caves
Population Density: Populous +0 night activity
Demographics: Normal Distribution - 50% primary race, 25% secondary race, 15% territory race, 10% other
Population Wealth: Average +0 general crime
Visitor Traffic: Crowds +2 night activity
Disposition: Open
Night Activity: Active
Leadership: Military Officer (current or ex-leader of a military group) +1 law enforcement
Law Enforcement: Extensive City Watch +2 general crime
General Crime: Uncommon +2 urban encounter
Number of Districts: 4 (Scholar, Botanical, Arcane, Industrial) Free Temple
Temple--
District Condition: Equal same as general condition
District Entry: Guarded
District Crime: Far Better 2 steps better than Uncommon general crime
Housing: Moderate
District Notable Locations: One 1st additional
Locations:
Great Temple
Archives/Library
no shops
Services - Hired Help: Scribes (Guild), Hired Help: Priestly Guidance (Individual Person), Hired Help: Hands of the Divine (Team)
Hired Help: Priestly Guidance (Individual Person) More than meets the eye (the right people know what else is here
Magic Shop: Misc & Curiosity
Inn (service)
Scholar--
District Condition: Better 1 step better than general condition
District Entry: Open
District Crime: Equal same as general crime uncommon
Housing: Moderate
District Notable Locations: One 1st additional
Locations:
Archives/Library
Academy/University
Forum
Schoolhouse
no shops
Services - Hired Help: Scribes and Clerks (Individual Person)
Tailor shop (notable) Local Loyalty
Academy/University
Alchemist shop (special potions)
Botanical--
District Condition: Equal same as general condition
District Entry: Lightly Guarded
District Crime: Equal to Uncommon general crime
Housing: None
District Notable Locations: 2 additional
Locations:
Outdoor Recreational Area
no shops
Services - Inn, Stable
Alchemist shop (poisons) (notable - Nearby Curiosity)
Weaver shop (notable - History)
Altar
Arcane--
District Condition: Equal same as general condition
District Entry: Lightly Guarded
District Crime: Better 1 steps better than Uncommon general crime
Housing: None
District Notable Locations: One 1st additional
Locations:
Archives/Library
Academy/University
Misc & Curiosity shop
Clothing shop
Services - Hired Help: Arcane Academics (Team)
Artist shop (notable - )
Magic Shop Books
Magic Shop Armor
Industrial--
District Condition: Worse 1 step lower general condition
District Entry: Lightly Guarded
District Crime: Better 1 steps better than Uncommon general crime
Housing: Moderate
District Notable Locations: 2 1st additional
Locations:
Smithy shop
Industrial Location Miller shop
General Store shop (notable - Important Person)
Tavern (notable - Unique Offering)
Treasury
Extra Intrigue
Recent History
A neighboring kingdom has been attacked. The city leadership is deciding what, if anything, to do about it.
Noteworthy Officials: High Mage - Committed
Beneath the Surface: Markings - strange markings have been showing up around the city
Beneath the Surface Awareness: Many Subtle Occurrences
Demographics
50% primary race
25% secondary race
15% territory race
10% other
25% secondary race
15% territory race
10% other
Type
City
Population
25,000
Comments