Brugan

Origin: Magical - influenced/founded by a powerful being/demigod Priority: Faith - Free Temple District Age: Ancient - +2 population density Size: Medium (structures in the city are able to support around 24,000 people - +0 number of districts Outside the City: Medical Camp, Barrows, Event Grounds Stewardship: Adequate +0 general condition, +0 population wealth, +0 law enforcement General Condition: Decent +0 district condition Environment: Coastal Fortification: Extremely Fortified +7 disposition Market Square: Spacious Vendor Stall Acquisition: Bid Merchant Overflow: Monitored Underground Passage: Natural Caves   Population Density: Populous +0 night activity Demographics: Normal Distribution - 50% primary race, 25% secondary race, 15% territory race, 10% other Population Wealth: Average +0 general crime Visitor Traffic: Crowds +2 night activity Disposition: Open Night Activity: Active Leadership: Military Officer (current or ex-leader of a military group) +1 law enforcement Law Enforcement: Extensive City Watch +2 general crime General Crime: Uncommon +2 urban encounter   Number of Districts: 4 (Scholar, Botanical, Arcane, Industrial) Free Temple Temple-- District Condition: Equal same as general condition District Entry: Guarded District Crime: Far Better 2 steps better than Uncommon general crime Housing: Moderate District Notable Locations: One 1st additional Locations:
  • Great Temple
  • Archives/Library
  • no shops
  • Services - Hired Help: Scribes (Guild), Hired Help: Priestly Guidance (Individual Person), Hired Help: Hands of the Divine (Team)
  • Hired Help: Priestly Guidance (Individual Person) More than meets the eye (the right people know what else is here
  • Magic Shop: Misc & Curiosity
  • Inn (service)
  • Scholar-- District Condition: Better 1 step better than general condition District Entry: Open District Crime: Equal same as general crime uncommon Housing: Moderate District Notable Locations: One 1st additional Locations:
  • Archives/Library
  • Academy/University
  • Forum
  • Schoolhouse
  • no shops
  • Services - Hired Help: Scribes and Clerks (Individual Person)
  • Tailor shop (notable) Local Loyalty
  • Academy/University
  • Alchemist shop (special potions)
  • Botanical-- District Condition: Equal same as general condition District Entry: Lightly Guarded District Crime: Equal to Uncommon general crime Housing: None District Notable Locations: 2 additional Locations:
  • Outdoor Recreational Area
  • no shops
  • Services - Inn, Stable
  • Alchemist shop (poisons) (notable - Nearby Curiosity)
  • Weaver shop (notable - History)
  • Altar
  • Arcane-- District Condition: Equal same as general condition District Entry: Lightly Guarded District Crime: Better 1 steps better than Uncommon general crime Housing: None District Notable Locations: One 1st additional Locations:
  • Archives/Library
  • Academy/University
  • Misc & Curiosity shop
  • Clothing shop
  • Services - Hired Help: Arcane Academics (Team)
  • Artist shop (notable - )
  • Magic Shop Books
  • Magic Shop Armor
  • Industrial-- District Condition: Worse 1 step lower general condition District Entry: Lightly Guarded District Crime: Better 1 steps better than Uncommon general crime Housing: Moderate District Notable Locations: 2 1st additional Locations:
  • Smithy shop
  • Industrial Location Miller shop
  • General Store shop (notable - Important Person)
  • Tavern (notable - Unique Offering)
  • Treasury
  • Extra Intrigue Recent History
  • A neighboring kingdom has been attacked. The city leadership is deciding what, if anything, to do about it.
  • Noteworthy Officials: High Mage - Committed Beneath the Surface: Markings - strange markings have been showing up around the city Beneath the Surface Awareness: Many Subtle Occurrences

    Demographics

    50% primary race
    25% secondary race
    15% territory race
    10% other
    Type
    City
    Population
    25,000

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